[WIP] Enigmatic Worlds!

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Darsycho
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[WIP] Enigmatic Worlds!

Post by Darsycho »

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Lil something I've been working on for the past month, my first go at a full-fledged commercial game! I basically got everything, except music, covered.

Anyways, this is a game partially inspired by Game Maker games from long ago that got me into Doom in the first place, such as the DOOMClone series. Fulla strange worlds populated by enemies, and not simple monsters either; each type possess many unique traits, abilities, and behaviors.

I aim to release within a month or two, with at least 3 hours worth of gameplay.
Spoiler: Credits, so far
Will continue posting updates here, but you can also keep up to date on my twitter or tumblr.

Itch.io: https://darsycho.itch.io/enigmatic-worlds
Last edited by Darsycho on Mon Oct 03, 2022 4:03 am, edited 1 time in total.
Pompous Seed
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Re: [WIP] Enigmatic Worlds!

Post by Pompous Seed »

I've always been a fan of your work, as it tends to stand out from more traditional projects. Different stuff is always fun to dig into. Really interested to see where this goes!
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Enjay
 
 
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Re: [WIP] Enigmatic Worlds!

Post by Enjay »

Looks both pretty and interesting; not merely pretty interesting. :D
JohnnyTheWolf
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Re: [WIP] Enigmatic Worlds!

Post by JohnnyTheWolf »

Cool-looking gun in the fourth pic!
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Captain J
 
 
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Re: [WIP] Enigmatic Worlds!

Post by Captain J »

Darsycho wrote:I aim to release within a month or two, with at least 3 hours worth of gameplay.
A Great playtime length for Great looking project. Love the dreamy, spacey ambient and the weapon sprite. I like it already!
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Darsycho
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Re: [WIP] Enigmatic Worlds!

Post by Darsycho »

Yo, yeah this is still happening lol, to no surprise taking longer than intended. But we're getting somewhere.






And a few tweets with videos!
https://twitter.com/Darsycho/status/1571041603514683392
https://twitter.com/Darsycho/status/1568539716013752329
https://twitter.com/Darsycho/status/1573556188784087040
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Captain Ventris
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Re: [WIP] Enigmatic Worlds!

Post by Captain Ventris »

Hey, this looks neat! Will definitely keep my eye on this.
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Captain J
 
 
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Re: [WIP] Enigmatic Worlds!

Post by Captain J »

I love the aesthetic maps plus that weapon sprite!
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Darsycho
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Re: [WIP] Enigmatic Worlds!

Post by Darsycho »

Thank ye thank ye. Went ahead and added a itch.io page for this, and posted this tweet. As for the release, I'm not quite sure if it'll be this month cuz I have something else I want to release on halloween this year. I still got a lot of stuff in this to fix up, and have actual (original) music added in lol.
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Ferretmanjcdenton
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Re: [WIP] Enigmatic Worlds!

Post by Ferretmanjcdenton »

Looks amazing .
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Redneckerz
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Re: [WIP] Enigmatic Worlds!

Post by Redneckerz »

Darsycho wrote: Mon Oct 03, 2022 4:03 am Thank ye thank ye. Went ahead and added a itch.io page for this, and posted this tweet. As for the release, I'm not quite sure if it'll be this month cuz I have something else I want to release on halloween this year. I still got a lot of stuff in this to fix up, and have actual (original) music added in lol.
It looks great. I read that you made this in LZDoom. An interesting choice in the sea of GZDoom standalones, but i reckon this also runs there on GZ, or are you using more things?
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Darsycho
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Re: [WIP] Enigmatic Worlds!

Post by Darsycho »

It's in LZDoom cuz i use it by default over GZDoom, especially now that I'm currently working with a potato laptop. I do have plans on including GZDoom too though for those who prefer using that.
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Redneckerz
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Re: [WIP] Enigmatic Worlds!

Post by Redneckerz »

I see. Does the GLES renderer in GZDoom yield no results for you for your hardware?
Kinda bummed that its not an LZ-exclusive, then again the two are so similar.
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Darsycho
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Re: [WIP] Enigmatic Worlds!

Post by Darsycho »

Why bummed out? Just simply means people have more options instead of forcing them to use one thing. And from what I can tell, some things work better on GZDoom than LZDoom for some people and vise versa (like when my friend uses LZDoom, 3d models for some reason are completely distorted for them, but not in GZDoom.), I've also heard mouselook felt different in LZDoom than in GZDoom, haven't looked into that myself but this is just to name a few examples why giving multiple options would be great.

As for GLES renderer, now that you mention it I actually went ahead and downloaded GZDoom and tried it out and... it does run perfectly fine so... huh. Coulda sworn I tried the latest GZDoom before and it ran like crap, guess my memory is what's crap lol

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