As you can read from the title, despite in the past that I previously attempted to create my own Doom map, I lost interested and motivation to continue further. Finally after all the time of playing many Doom level wads and has been inspired by many, I've decided to create my own Doom single level wad. I introduce you, Curse Of Reverence. Although, despite of my lack of my previous experiences with the doom builder, i've studied, experiment and give myself thoughts of what map i can bring to the table. Some may not be perfect, this was best thing i've did. I was so proud of myself that I've managed to make such a simple, yet detailed map.
For those who wonder where I got the title from, It's named after one of my favorite Emperor (black metal band from Norway) song from them. I was thinking, "why not just name it after the song I liked." And that's how my title came to be.
This map I can describe it as Hellish, gothic and monolith from what you can tell in the screenshots below I've taken. I've mix it up with some Doom 2, Gothic, and Doom PSX (firesky skyboxes, fog and color) textures with fogs, lighting to give it a hellish touch onto the level. Hope you all enjoyed from playing my very first map!
Also GZDoom only.
Link to DL: https://www.mediafire.com/file/r54wuugq ... 2.rar/file
Update: Did some adjustment to the map. Plus replace better pictures for preview of my map.
Very first Doom II Single level wad: Curse Of Reverence
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Very first Doom II Single level wad: Curse Of Reverence
Last edited by Death_Ripper666 on Wed May 11, 2022 5:21 pm, edited 2 times in total.
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Re: Very first Doom II Single level wad: Curse Of Reverence
It's missing textures when loaded.
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Re: Very first Doom II Single level wad: Curse Of Reverence
Okay just done loading it with ZDL and i can see what you talking about. I'll see what I can do about the missing textures.okbuddy wrote:It's missing textures when loaded.
Edit: Okay try loading it with FireSky.wad and GOTHICTX.wad on ZDL or whatever loader you using. It's found on Realm667 site.
Gothic texture: https://www.realm667.com/index.php/en/c ... 04&Itemid=
Firesky: https://www.realm667.com/index.php/en/c ... 55&Itemid=
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Re: Very first Doom II Single level wad: Curse Of Reverence
Cool map but there is simply just not enough ammo after getting the blue key. I even cheated a megasphere just so I could continue, but ran out of all ammo shortly after the blue door on HMP
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Re: Very first Doom II Single level wad: Curse Of Reverence
I'll try and see what i can do to add ammos after getting the blue key. I put a little bit of shotgun ammos here and there but at the same time i don't want the player feel like they have alot of ammos in the beginning.kalensar wrote:Cool map but there is simply just not enough ammo after getting the blue key. I even cheated a megasphere just so I could continue, but ran out of all ammo shortly after the blue door on HMP
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Re: Very first Doom II Single level wad: Curse Of Reverence
Here's the list of all the fixed I've done so far on 1.2 version:
- Fixed the invisible wall after picking up the yellow skull key
- put monsters behind wall ambush in the main hall after collecting each keys
- Tone the fog and darkness down a bit. (not sure if it too dark, but if too dark, try tone the brightness a bit or use flashlight mod)
- Added the wall at the end of the level where you have to take out the Cyberdemon and the rest before the floor let down.
- Put little bit of health and ammos
- Added the script behind the yellow door where you have to take out the enemies before you go on.
Updated level is on the OP.
- Fixed the invisible wall after picking up the yellow skull key
- put monsters behind wall ambush in the main hall after collecting each keys
- Tone the fog and darkness down a bit. (not sure if it too dark, but if too dark, try tone the brightness a bit or use flashlight mod)
- Added the wall at the end of the level where you have to take out the Cyberdemon and the rest before the floor let down.
- Put little bit of health and ammos
- Added the script behind the yellow door where you have to take out the enemies before you go on.
Updated level is on the OP.