Download:
https://www.moddb.com/mods/brutal-doom/ ... gore-merge
Features:[/b]
-All "NashGore NEXT v1.0" gore mod features:
Footprints
Crush gore
Mirrored death
Spurts
Gib corpses
ect.
-All "Bolognese Gore Mod v3.0" features:
Blood pools
Blood splatters
Gore
Hit effects
ect.
-Most of "Smooth Doom" features:
Blood effects
Projectiles
New giblets
New death animations
SSG and Chainsaw gibbing
New gib state for monsters that didn't gib before [cacao, baron, pinkies, ect.]
other changes:
-Replaced Smooth Doom's weapons to use PerK's Smooth Weapon Enhanced. Will result in better weapon fire timing and animations
-Merged Smooth Doom's casings and shells with PerK's weapon animations
-Removed monster smoothing except for death and gore smoothing
-Removed HUD smoothing to resolve HUD conflicts
-Reduced overly loud blood and gib sounds from Bolognese and Nash mods
-Re-enabled Bolognese's green/blue blood and gore effects
-Created and replaced a some decals from Bolognese and Nash to blend the different styles of blood mods
-Fixed blood on liquid surfaces not working, including blue and green blood
-Increased amount of blood on liquid surfaces
-Option to use Nash, Bolognese, or both for hit effects
-Optional install for brightmaps for weapons, monsters and textures
Code: Select all
3.0
-Updated to use "NashGore NEXT" gore mod using all features present from that release
-Removed blood mist for blue and green blood hit impacts
-Fixed wadsmoosh crash by using latest version of Smooth Weapons (thanks to naidrox)
-Blood hit effects are now showing as intended [Prevented Smooth Doom effects from replacing Bolognese blood effects]
-Fixed chainsaw not gibbing demons
-Fixed zombiemen gib using incorrect gib state
-Fixed red blood splatters appearing withblue/green bleeding demon gibs
-Increased mess for gibs caused by shotguns and chainsaws
Changes to NashGore NEXT:
-NEXT features made compatible with Smooth Doom and Bolognese
-Replace splatters graphics
-Reduce loud gore sounds
-Changed appearance of blood pools to big blood streaks [Nash blood pools were hidden in previous versions]
-Change menu options
2.49
-Added Super Shotgun and chainsaw gibbing option back when killed in close range. This needs to be turned on in Smooth Doom mod options
Note: This will only work if using default install as it requires changes to both weapons and monster
-Reduced blood pool size
-Added optional plugins for disabling the item and decorations for mod compatibility reasons
2.48
-Fixed zombiemen casting light when stunned
-Reduced the gib blood mist effect from Bolognese
-Removed mist effect from Bolognese for green and blue blood
-Renamed the files based on the different folders they are in
2.47
-Used alternate brightmaps to fix issues with them not fully working properly
-Fixed zombie men misalignment for brightmaps
-Fixed BFG using the wrong pickup sprite
2.46
-Added brightmaps from KVELLER's brightmap edition of Smooth Doom as an optional install
2.45
-Fixed blood color not working with "no weapons" version
2.44
-Fixed none bleeding monsters gibbing (This is a bug in Bolognese v3 mod itself)
2.43
-Fixed default install using incorrect version for Smooth Doom. was using no monsters instead. resulted in wrong blood color, monster and weapon related features not working
2.42
-Fixed Mugshot using incorrect frames
2.41
-Fixed zombieman making very bright gunflash
-Added versions with no changes to monster or weapons
-Minor menu changes
2.4
-Reduced size of Nash hit blood effect and increased the gravity for better visibility and variance per hit
-Increased Nash blood splash animation speed
-Created new decals for Nash floor blood spot decals
2.32 Update
-Improved SSG fire timing
-Fixed plasma rifle incorrect pickup icon
2.3 Update
-Fixed smooth doom error log
-Fixed Baron and Shotgunners from using smooth animations
-Fixed Bolognese gib triggering when imps health isn't low enough
-Improved Bolognese gib health to sync better with Smooth Doom gibbing, which also removes the manual gib health option
2.2 Update
-Added merged hitscan effect for Nash and Bolognese, will randomly use one or the other's effect for each hit. (Currently only works for red blood effects)
-Fixed red blood appearing when gibbing green or blue monsters with Nash Gib on
-Reduced sounds from Nash blood and gib
-Minor menu changes
2.1 Update
-Removed a line of code that caused the game to crash when shooting monsters that bleed green
-Changed Nash gib option to default on instead of off and reduced the default gore amount
-Minor option change to Smooth Doom and Perk menu
2.0 Update
-Added a minor edited version of Nash's Gore Mod Vengeance Edition and most of its features as part of the merge compatibility. The gib part of the mod is off by default and can be turned on in Nash’s gore options. This will add Nash's gib on top of the other two mods
-Merged PerK’s and Smooth Doom menus
-Removed Smooth Doom options that are not working anymore
Following changes made to Nash's Mod:
-Reduced blood spurt size
-Changed blood decals
-Locked and changed some menu options to keep compatible with rest of the mods
-Fixed double blood pools and bloody footprints functionality by blanking out the texture
-Added option to choose either Nash’s or Bolognese hit effects
1.1 Update
-Increased blood pool size for green and blue color
-Fix blue blood turning green in water
-Added more water surface blood decals
NOTE: if you are trying to use with mods that alter monsters that have different blood color (like in overhaul mods)
it is best to just to use Nash's gore mod instead:
viewtopic.php?t=62641&start=390
-Open a folder of the version of compatibility you like to install. Default Install includes all the possible features of the mod.
No monster and weapon versions are used for mods that change those part of the game to avoid conflicts
-put pk3 files into where your gzdoom is installed
-edit the gzdoom-[yourname].ini file either inside the gzdoom location or the ini file that is inside ( ...\Documents\My Games\GZDoom )
-Add the one of the group of the lines below [Doom.Autoload]
if you are using (Default install) added those lines:
Path=dD-Bolognese-default.pk3
Path=dD-Nashgore-default.pk3
Path=dD-SmoothDoom-default.pk3
if you are using (No monster & weapon Changes) added those lines:
Path=dD-Bolognese-No-MW.pk3
Path=dD-Nashgore-No-MW.pk3
Path=dD-SmoothDoom-No-MW.pk3
if you are using (No Monster Changes) added those lines:
Path=dD-Bolognese-No-M.pk3
Path=dD-Nashgore-No-M.pk3
Path=dD-SmoothDoom-No-M.pk3
if you are using (No Weapon Changes) added those lines:
Path=dD-Bolognese-No-W.pk3
Path=dD-Nashgore-No-W.pk3
Path=dD-SmoothDoom-No-W.pk3
Recommended in-game option for mods:
-Display opitons-
Blood Type: SPRITES
-Smooth Doom-
Enhanced Gore: ON
Particle Effects: ON
Extra Death Animations: On
-Bolognese-
Blood amount: 1 or 2
Increase Max Wall Decals higher than 0
Max Gibs and Blood Pools higher than 0
-------------------------------------
How to install Optional brightmaps:
-Move SBrightmaps.pk3 files from inside the "Optional Feature - Brightmap" folder to where your gzdoom is installed
-edit the ini file again and add the following below the [Doom.Autoload] after the ones that was already added previously
Path=SBrightmaps.pk3
How to disable Smooth Doom changes to world items and decorations:
-Open the folder "Optional Feature - No item & Deco"
-Move version of the .pk3 into where your gzdoom is installed and replace
Credits:
Bolognese Gore Mod- Sergeant_Mark_IV
Smooth Doom - Gifty
Smooth Weapons Animations - Per Kristian
Nash Gore Mod – Nash Muhandes
Some replaced decals and edits in Nash, Bolognese and Smooth mods - dDefinder
Brightmap sprites - NightFright
Brightmap textures - TheUnbeholden
wadsmoosh crash fix - naidrox