Less patches, more flexibility! Just let it handle your mods for you! *
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Full support for GZDoom v4+
Support also intended for Zandronum v3.1+
Downloads
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Looking for support for Project Brutality v3.x? Cotton_Disciple has the best version!
cotton_disciple's HUD edits
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Installation & Usage
- Download the Main File package matching your sourceport from the link above.
- Load after any major gameplay mod, or any mod supplying an SBARINFO lump.
- Set screen size to 11 (Options -> Display options)
- See Current Features and Mods Supported below, and report anything that's not working!
Description
HXRTC HUD Platinum's goal is to maintain the same general design that I've grown to enjoy, fix some oversights in the original, and be as plug-and-play as possible for the user.
You may also be asking yourself: "Why Platinum?" Or maybe you aren't, hell if I know. Regardless, this initially began as a project to update HXRTC HUD specifically for Brutal Doom Platinum, and expanded from there as people began to show interest. I love HXRTC's HUD! It displays a decent amount of information without feeling cluttered or being too distracting. Unfortunately I discovered that it designed in such a way that it only explicitly supported mods it had versions for, and could misbehave even for mods that simply replace the vanilla weapons with their own variations.
While digging through its various versions to see how it works and referencing the wiki, then Cotton_Disciple's edits and seeing how he switched between layouts based on certain features, it seemed like the rigid hard coding for weapons (as well as other parts) could be reworked. I've always been a fan of built-in compatibility in mods, and being able to say "It Just Works!"
Current Features
- General vanilla ammo-type support
- If it uses the clip, shell, rocketammo, and cell, the ammo tally and current ammo displays should function as expected.
- Mostly-dynamic weapon icon display
- This feature does require the author to designate and provide an icon image.
If an icon isn't available, the box will print the weapontag or actor name.
- This feature does require the author to designate and provide an icon image.
- Overhauled powerup display for easier tracking of durations
- HUD customization through in-game menus
Screenshots
All screenshots taken at fullscreen 1080p with "Scale to Fullscreen" enabled.
HUD responds to all valid scaling sizes for your resolution in GZDoom, and has a toggle for original/scaled for Zandronum.
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Future Plans
- Adding explicit support for missing weapon icons
- Please report these!
- More refining of displays where appropriate
- Easter eggs disguised as features (or... features disguised as Easter eggs?)
- ALL THE MOD SUPPORT *
- More screenshots for the thread!
What's Supported?
The following list includes the version of each mod that the HUD was built against. In most cases the HUD will still work with a later version. If it breaks, let me know!
- EXPLICIT SUPPORT:
- Vanilla Doom 1/2
Freedoom 1/2- Any mod that utilizes the vanilla ammo types, weapon names, and powerup names should display and highlight counts correctly.
Vanilla-based mods may need explicit handling for weapon icon display. Please report these!
BDLite v1.2 Beautiful Doom 7.1.6
Brutal Doom v21
Brutal Doom CE v21.12.0
Brutal Doom 64 v2.5 (BD64 v2.5_r31 with HUD v0.56_dev)- Brutal Doom 64 v2 is technically supported, but has its own functionality issues that result in VM exec aborts with modern GZDoom versions.
Doom 4 Vanilla 3.2.1
Doom 64: Retribution
Doom CE 3.1.3
Faspons (REL: MAR 13 2020) & (DEV: MAR 16 2020)
Kriegsland: Blutorden v2.4 (ZScript & Orig)
Kriegsland II: Untergrund v1.4 (ZScript & Orig)
Led's Generic Weapon Mod (2022-04-12 release)
Lt. Typhon V6
Omni-Wolf v1.2
PerK's Smoother Weapon Animations Enhanced v3.2.1
SmoothDoom 2.0 WIP
Supercharge v2.9 (with backwards compatible support for v2.8)
Weasel Presents: NAZIS V2
WolfenDoom Enhanced (manual toggle)
WolfenDoom Update 2 (manual toggle)
ZioMcCall's Brutal Wolfenstein v6.0 - Any mod that utilizes the vanilla ammo types, weapon names, and powerup names should display and highlight counts correctly.
- Vanilla Doom 1/2
- IMPLEMENTED IN DEV BUILD:
- SUGGESTED:
- Combined_Arms
Combined_Arms Gaiden
Dusted's Pandemonia
GMOTA
Heretical Doom
Malice
MetaDoom
Russian Overkill
Space Hunter
Trailblazer
Voyage Infernal
Walpurgis
ZageMod
- Combined_Arms
- ON HOLD:
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- UNLIKELY:
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Known Issues
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Changelog
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Other Versions
HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, older PB, and more) - Hexereticdoom
cotton_disciple's HUD edits (ZScripted, for BDv21 and PBv3.0) - cotton_disciple
Credits
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* Terms and conditions may apply.
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