Skill CVar ignores default skill set by MAPINFO
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Skill CVar ignores default skill set by MAPINFO
Not sure if this is an oversight or intentional, but even if a mod sets a different skill level as default, the game will still default to the third skill (skill cvar set to "2") when warping.
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Re: Skill CVar ignores default skill set by MAPINFO
Skill cvar should just default to "-1" and only be set by the menu or console, and at "-1" it can use the mapinfo default.
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Re: Skill CVar ignores default skill set by MAPINFO
Just another poor implementation from ancient times that never was touched again since its inception.
Sadly it is a lot more broken than what you expect here because it was set up to be both the master storage for the current skill *and* the means of inputting a user's choice - *and* it gets stored in the config. And this simply does not work well.
Sadly it is a lot more broken than what you expect here because it was set up to be both the master storage for the current skill *and* the means of inputting a user's choice - *and* it gets stored in the config. And this simply does not work well.