So, anyway, here's Underwall.

- DOWNLOAD --->>> https://drive.google.com/drive/folders/ ... sp=sharing
- It aint' much but its honest work
*Read "README" file before playing the WAD, or after, whatever you prefer.
Spoiler:I've been able to download pwads from Googledrive before, without having to sign up.
Oh, well thank you for telling me that, let me try and fix itKappes Buur wrote:Is that supposed to happen when clicking on your link?
Spoiler:I've been able to download pwads from Googledrive before, without having to sign up.
Maybe Mediafire is a better place for downloading?
Spoiler:Very much what Enjay mentioned.
Spoiler:just the first two rooms
Spoiler:to liven it up a bit
UnderWall - DEMO V 1.3MrBlaskovitz wrote:Cool, I'll add some stuff to "liven it up"
Spoiler:Height: your maps feel very flat - i.e. they have mostly the same floor height and ceiling height throughout. You've got some variety in there, but more wouldn't hurt. Consider MAP01 of Doom2. It's a very small map that can be completed in seconds but it has several floors at different heights (including a drop off one floor, to a lower on and then a triangle shaped set of steps right from the outset.
Spoiler:Of course, a lot of the Ep1 texturing looks a bit rough and misaligned these days, but the principle is still very sound.
Spoiler:All of the above are easy things to do but they can make a big difference to how your map looks. Like I said before, you've got some functioning maps, and that's more than many people manage. So that's a good start. Just keep working on it.