[Redneck.RidesAgain] Always Crashes on specific area
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[Redneck.RidesAgain] Always Crashes on specific area
Hello,
I've had a unavoidable crash in "Redneck Rampage Rides Again", in a specific area (on the Refinery map) that's not allowing me to progress.
I've attached the auto-generated zip and the save game. If any other file may be useful to investigate this bug, just tell me.
Also below are screenshots of the area that's giving me problem.
https://i.imgur.com/XrduqlU.png
https://i.imgur.com/JZegH87.png
Regards.
I've had a unavoidable crash in "Redneck Rampage Rides Again", in a specific area (on the Refinery map) that's not allowing me to progress.
I've attached the auto-generated zip and the save game. If any other file may be useful to investigate this bug, just tell me.
Also below are screenshots of the area that's giving me problem.
https://i.imgur.com/XrduqlU.png
https://i.imgur.com/JZegH87.png
Regards.
You do not have the required permissions to view the files attached to this post.
Last edited by LkMax on Sat Apr 23, 2022 8:34 am, edited 1 time in total.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
PS: Additional info, I loaded the game from a very early save (from just starting the map), played all the way to that area without saving or loading, and managed to pass through it without crashing.
Re: [Redneck.RidesAgain] Always Crashes on specific area
Dear LkMax:
I did what you sugested. and still crashes when i try to go through, i think raze develpers should fix this issue.
Sincerely ELJUAN5663.
I did what you sugested. and still crashes when i try to go through, i think raze develpers should fix this issue.
Sincerely ELJUAN5663.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
The problem is known - at some point a texture index becomes invalid - unfortunately I have no idea where this happens and the crash seems to be intermittent and not reliably to reproduce so I haven't been able to further debug it. The main problem is that at the point where it crashes it's already too late to do something about it.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
I compiled Raze on Arch Linux. My game crashes at this exact same spot: https://i.imgur.com/XrduqlU.png
You might already know this, but the error is as follows:
At that point jackalopes should be dropping on the boxes nearby.
You might already know this, but the error is as follows:
Code: Select all
~/Raze/source/common/utility/tarray.h:307: T& TArray<T, TT>::operator[](size_t) const [with T = int; TT = int; size_t = long unsigned int]: Assertion `index <= Count' failed.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
That line does not help, I'd,need the entire call trace.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
My debugging knowledge only goes so far:
I can help if you know what commands I should give gdb.
Code: Select all
~/source/common/utility/tarray.h:307: T& TArray<T, TT>::operator[](size_t) const [with T = int; TT = int; size_t = long unsigned int]: Assertion `index <= Count' failed.
��signal
Thread 1 "raze" received signal SIGABRT, Aborted.
��frame-begin 0 0x7ffff73be4dc
0x00007ffff73be4dc in ?? () from /usr/lib/libc.so.6
��stopped
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Re: [Redneck.RidesAgain] Always Crashes on specific area
But that does not help as the crash occurs in a generic utility class. That class is fine, but it's used incorrectly.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
Code: Select all
(gdb) bt
#0 0x00007ffff73b94dc in () at /usr/lib/libc.so.6
#1 0x00007ffff7369998 in raise () at /usr/lib/libc.so.6
#2 0x00007ffff735353d in abort () at /usr/lib/libc.so.6
#3 0x00007ffff735345c in () at /usr/lib/libc.so.6
#4 0x00007ffff73624c6 in () at /usr/lib/libc.so.6
#5 0x0000555555aaaf5f in TArray<int, int>::operator[](unsigned long) const
(this=0x555556e6e750 <Duke3d::ScriptCode>, index=1463816864)
at ~/source/common/utility/tarray.h:307
#6 0x0000555555f160ed in Duke3d::CreateActor(sectortype*, TVector3<double> const&, int, signed char, signed char, signed char, int, int, int, Duke3d::DDukeActor*, signed char)
(whatsectp=0x5555640673d0, pos=..., s_pn=-19029, s_s=0 '\000', s_xr=0 '\000', s_yr=0 '\000', s_a=0, s_ve=0, s_zv=0, s_ow=0x55555eed8750, s_ss=0 '\000')
at ~/source/games/duke/src/spawn.cpp:109
#7 0x0000555555f21058 in Duke3d::EGS(sectortype*, int, int, int, int, signed char, signed char, signed char, int, int, int, Duke3d::DDukeActor*, signed char)
(whatsectp=0x5555640673d0, s_x=-29248, s_y=72128, s_z=28672, s_pn=-19029, s_s=0 '\000', s_xr=0 '\000', s_yr=0 '\000', s_a=0, s_ve=0, s_zv=0, s_ow=0x55555eed8750, s_ss=0 '\000') at ~/source/games/duke/src/funct.h:178
#8 0x0000555555f168aa in Duke3d::spawn(Duke3d::DDukeActor*, int)
(actj=0x55555eed8750, pn=-19029)
at ~/source/games/duke/src/spawn.cpp:220
#9 0x0000555555ec4d21 in Duke3d::movefx() ()
duke/src/actors.cpp:541
#10 0x0000555555f77528 in Duke3d::think_r() () at ~/source/games/duke/src/actors_r.cpp:4052
#11 0x0000555555f0142f in Duke3d::GameInterface::Ticker() (this=0x5555572c8240) at ~/source/games/duke/src/gameloop.cpp:89
#12 0x0000555555b890c1 in GameTicker() () at ~/source/core/mainloop.cpp:357
#13 0x0000555555b89aa8 in TryRunTics() () at ~/source/core/mainloop.cpp:657
#14 0x0000555555b89c3e in MainLoop() () at ~/source/core/mainloop.cpp:715
#15 0x0000555555b927c6 in RunGame() () at ~/source/core/gamecontrol.cpp:1139
#16 0x0000555555b9079e in GameMain() () at ~/source/core/gamecontrol.cpp:598
#17 0x00005555559cc7fa in main(int, char**)Python Exception <class 'gdb.MemoryError'>: Cannot access memory at address 0x7fffffffd6cc
Re: [Redneck.RidesAgain] Always Crashes on specific area
Has a solution for this bug been found? I'm having the exact same issue. Trying to go through the level from an earlier save (the auto-save from the beginning of the level) doesn't work either. It still crashes at that exact same spot.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
No, and pestering is not going to bring about a solution any faster.Black Hand Inn wrote: ↑Wed Aug 24, 2022 5:03 pm Has a solution for this bug been found? I'm having the exact same issue. Trying to go through the level from an earlier save (the auto-save from the beginning of the level) doesn't work either. It still crashes at that exact same spot.
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Re: [Redneck.RidesAgain] Always Crashes on specific area
It looks like the problem is a RESPAWN sprite (picnum 9) with a bad hitag. Using these GDB commands, I think I found the offending actor:
And this is some information (picnum, hitag, index) about the offending actor:
Code: Select all
set $actor = statList[STAT_FX].firstEntry
define nextstat
y
if $actor.spr.picnum == 9
p "picnum"
p $actor.spr.picnum
p "hitag"
p $actor.spr.hitag
p "index"
p $actor.time
end
set $actor = $actor.nextStat
if $actor == statList[STAT_FX].lastEntry
p "Reached end of statList[STAT_FX]"
set $actor = statList[STAT_FX].firstEntry
end
end
Code: Select all
$44 = "picnum"
$45 = 9
$46 = "hitag"
$47 = -19029
$48 = "index"
$49 = 383
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Re: [Redneck.RidesAgain] Always Crashes on specific area
Thanks for pointing that one out. In the original it produced an unregistered out of bounds access, but this surely trips the stronger validation checks.