levels: map01-map07 and map09 (map08 still on the way)
difficulty: easy-medium(maybe..?)
Please turn on your shadowmaps in gzdoom.
demo: KeepCreeper.pk3








I think my texture work is pretty decent, beauty is in the eye of the beholder though I guess. Are you playing it in the right renderer because it sounds like you don't have the normalmaps and heightmaps loading for you. I'm honestly perplexed that you think the lighting in this is flat, do you mean sector brightness lighting? Maybe I need to redefine the torch lighting in gldefs to get lights on those?Dynamo wrote:This is interesting, however, it suffers from using those rather awful upscaled Doom vanilla textures alongside other custom textures with a completely different art style, and also, the lighting is way too flat in most levels. It kinda feels like a time capsule for Doomsday projects from 15 years ago which looked somewhat similar to this. You have plenty of interesting ideas and architecture and I think if you can improve the lighting and the texture choice a bit you'd have quite the immersive mapset here. Keep it up!