Tomorrow my life gonna became very stressful due to my problems with studies, so I just want to release, at least, something as testing version, so various feedbacks and suggestions may be heard for future improving.
There is "Delta Force" themed weapon mod around this forum, but these weapons was from "Delta Force 3: Land Warrior" and, personally, I love that part in the series lesser than first two games (specially, 2nd one).
This is a little modpack that adds weapons & enemies from "Delta Force 1" & "Delta Force 2" games (made by NovaLogic). Also special levels made for these two are gonna be created sometimes in the unseen future.
Expect very janky feeling of weapons impact along with unexpected bugs and "beaten up" nostalgic memories.
Spoiler: Weapons
Please be noticed that some weapons can use not only "Fire" & "Reload", but also "Secondary Fire" function along with "Weapon State 1" and "Weapon State 2"!
Company NovaLogic - Delta Force 1 & Delta Force 2 games, from where voiceover was taken along with gunfire sounds.
User DeeDeeOZ - Awesome sprites of mercenaries & help for adjusting their color translations.
User TommyGalano5 - Sprite of gasmask soldier.
User Agent_Ash - Nice example of enemy codebase, so total count of same lines was reduces drastically.
User Sgt_Mark_IV - Code of tracers & their model.
User HorrorMovieGuy - Sprites of custom bulletpuffs.
Company Apogee Software - Sprites of rocket trail.
Spoiler: Missions
At this point, there isn't much about that module. I can just show off these pretty screenshots as proof of concept. This module gonna be updated from time to time with new operations added in. Model conversion was failed due to missing materials attachments and broken UV-Map, so many buildings gonna be made by hand with help of design documents, screenshots and ingame look.
Spoiler: Example
P.S.: If this name for mod is unviable, just tell me. I am aware that there is "Delta Force: Doom Warrior" & "Doom Delta" mods, not to mention "Delta Touch" source-port for Android smartphones.
Re: Delta Force Doom [Early Test]
Posted: Tue Mar 29, 2022 8:33 pm
by Dr_Cosmobyte
Here's hoping that life gets easy on you.
I started wandering into Delta Force after playing Urban Warfare on the PSX (loved it to the point i kinda ripped the entire HUD for Kriegsland II), and it's been something i may not be a pro, but i have a deep respect for. They have some true passion for what they are trying to present in there.
But enough rambling. I'm eager about your mod and i hope you can improve it whenever you get the time! Cheers!
Re: Delta Force Doom [Early Test]
Posted: Tue Apr 05, 2022 3:51 am
by CoolerDoomeR
Nice! We need more screenshots!
Re: Delta Force Doom [Early Test]
Posted: Wed Aug 24, 2022 7:24 pm
by RastaManGames
Small update of weapon & enemy packs...
Unsuppressed guns now have muzzleflashes and attached dynlights. Also all weapons that firing bullets now have ejecting casings (but not overlay-like one for this moment).
Enemies was gifted with dynlights that is produces during their gunfire frames.
That's all. Just small cosmetic update. I wanted to implement part of these features long time ago...
Re: Delta Force Doom [Early Test]
Posted: Sat Aug 27, 2022 2:51 pm
by armymen12002003
Gave this a try on some vanilla doom 2 maps it’s pretty decent for a start looking forward to seeing how this gets polished.