Script error, "SPZ2.pk3:modeldef.lmp" line 14632:
Too many models in Swamp_Giant
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MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 256 "GIant_Pain_000013.obj"
Scale 64.0 64.0 64.0
FrameIndex EM13 N 256 256
}
Moderator: GZDoom Developers
Code: Select all
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 256 "GIant_Pain_000013.obj"
Scale 64.0 64.0 64.0
FrameIndex EM13 N 256 256
}
Code: Select all
//Normal appearance and regular death
Model NJZPoisonShroom
{
Path "Models"
Model 0 "shroom2.md3"
Skin 0 "shroompois.png"
Scale 1.2 1.2 1.2
FrameIndex SHRM A 0 0
FrameIndex SHRM B 0 1
FrameIndex SHRM C 0 2
FrameIndex SHRM D 0 3
FrameIndex SHRM E 0 4
FrameIndex SHRM F 0 5
}
//Ice death
Model NJZPoisonShroom
{
Path "Models"
Model 0 "shroom2.md3"
Skin 0 "shroompoisice.png"
Scale 1.2 1.2 1.2
FrameIndex SHRM G 0 0
}
//Burn death
Model NJZPoisonShroom
{
Path "Models"
Model 0 "shroom2extra.md3"
Skin 0 "shroompoisburn.png"
Scale 1.2 1.2 1.2
FrameIndex SHRM H 0 0
FrameIndex SHRM I 0 1
FrameIndex SHRM J 0 2
FrameIndex SHRM K 0 3
FrameIndex SHRM L 0 4
FrameIndex SHRM M 0 5
}
//Disintegrate death
Model NJZPoisonShroom
{
Path "Models"
Model 0 "shroom2extra.md3"
Skin 0 "shroompoisdis.png"
Scale 1.2 1.2 1.2
FrameIndex SHRM N 0 0
FrameIndex SHRM O 0 1
FrameIndex SHRM P 0 2
}
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MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 0 "GIant_Idle_000000.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT A 0 0
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 1 "GIant_Idle_000001.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT B 1 1
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 2 "GIant_Idle_000002.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT C 2 2
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 3 "GIant_Idle_000003.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT D 3 3
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 4 "GIant_Idle_000004.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT E 4 4
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 5 "GIant_Idle_000005.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT F 5 5
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 6 "GIant_Idle_000006.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT G 6 6
}
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MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 0 "GIant_Idle_000000.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT A 0 0
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 1 "GIant_Idle_000001.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT B 1 1
}
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MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 0 "GIant_Idle_000000.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT A 0 0
}
MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 0 "GIant_Idle_000001.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT B 0 1
}
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MODEL Swamp_Giant {
Path "models/enemies/Swamp_Giant"
Model 0 "GIant_Idle_000000.obj"
Scale 64.0 64.0 64.0
FrameIndex EMPT A 0 0
Model 0 "GIant_Idle_000001.obj"
FrameIndex EMPT B 0 1
}