[Blood] [1.4.1] Revolving objects are immobile in Death Wish

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imabitjelly
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[Blood] [1.4.1] Revolving objects are immobile in Death Wish

Post by imabitjelly »

I've found that in two Death Wish maps - DWE1M3 "Firebelly" and DWE2M3 "Mothership" - there are objects that are supposed to revolve in a circle but they don't move at all from their starting position in Raze.

In DWE1M3 this happens to the invisible platform past the first lava section that is marked with a light. The light is supposed to revolve to mark where the invisible platform is, but instead it never moves (correct behavior can be seen here). In DWE2M3 a similar problem happens with a "pod" that is supposed to lock, move around, and then unlock before exploding. The pod fails to move after the doors close, even though the scripting otherwise continues on and triggers the doors to re-open and explode (correct behavior can be seen here).

I've attached save files for each level just before the bugged areas. I've also verified that the issues are not present in the most recent dev build of nBlood.

Windows 10 x64
Death Wish v1.7.9 with speedy music addon MIDIs
Raze v1.4.1
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Graf Zahl
Lead GZDoom+Raze Developer
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Re: [Blood] [1.4.1] Revolving objects are immobile in Death

Post by Graf Zahl »

I think it's the same as this: https://github.com/coelckers/Raze/issues/652 - but you have to give us a link to the DW version you used. As it is I cannot load them.
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imabitjelly
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Re: [Blood] [1.4.1] Revolving objects are immobile in Death

Post by imabitjelly »

That issue does sound pretty similar to this one.

I got Death Wish from the ModDB page.
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Graf Zahl
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Re: [Blood] [1.4.1] Revolving objects are immobile in Death

Post by Graf Zahl »

The light in E1M3 was moving when Iplayed it yesterday, so the issue looks to be the same one I linked to.
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imabitjelly
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Re: [Blood] [1.4.1] Revolving objects are immobile in Death

Post by imabitjelly »

That's great! I've really been enjoying this port.

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