Autoload folder

Moderator: Raze Developers

Guest

Autoload folder

Post by Guest »

BuildGDX and Eduke both have autoload folders and options to enable or disable them at the start screen. This makes loading things like texture packs or voxel packs so easy, especially in my case where I always play with some kind of upscale if they're available. I don't know how difficult this would be to implement, but it's something I'd personally love to see!
User avatar
Caligari87
Admin
Posts: 6190
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: Autoload folder

Post by Caligari87 »

There's already several ways to autoload mods: [wiki]How_to_autoload_files[/wiki]. I believe the methods here are flexible enough to accomplish pretty much any basic autoload functionality.

The only thing really lacking in this regard is a way to disable autoloads on-the-fly, but if your needs are that specific then you really should be using a [wiki]Frontend[/wiki] launcher program like ZDL as GZDoom is probably not getting a mod loader / mod management system anytime soon.

EDIT: I'm sorry, I didn't realize this was the Raze subforum.

8-)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49118
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Autoload folder

Post by Graf Zahl »

The problem with autoload folders is that they are unconditional. Raze supports 8 major games plus their mission packs. Having hard coded autoload folders will surely clash somewhere with that. The INI gives a lot more control over what gets loaded.

Return to “Closed Feature Suggestions [Raze]”