Many probably know me from "Blade of Agony" project and such.
I have been decently developing as part of a different team a Batman mod/TC based on ideas and assets from my series of successful Batman/DC Comics mods for Wolfenstein 3D (+ stalled sequel + new art/assets)
Spoiler:But now for the first time - on Doom engine, using its obvious capabilities and advantages.
Due to its origins/premade assets and our intentional artistic/stylistic vision - the mod uses Wolf3D-styled/res art for scenery/enemies, mixed with lowres voxel models where fits (cars, trucks etc). No 3D models.
We already have tons of coded assets (in most areas - enemies, Villains, weapons, scenery, pickups, textures, skies, plot etc....) and the mod is pretty much ready for mapping phase.
We just need mappers to help us bringing our vision to bring Gotham to life.
Screens from new testmap:
Screenshots from old testmap: