[Raze] Sin City Shader
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[Raze] Sin City Shader
This is a basic version of my Sin City Shader, for Raze. This was used as a prototype for enabling the custom post-processing shader feature within the source port.
Note that this uses a feature that is still in development for Raze so usual other caveats may apply - here be dragons and things are subject to change.
Raze 1.4.0 should support this.
Download here:
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