To create the sprite I have 4 steps - apply the bottle patch, apply the liquid patch, apply the mask (to correct the bottle over-drawn by the liquid), apply the alpha map to trim out that parts I don't want to see. See the bottom row in the image for the four steps.
I can get up to step 3, I don't know how to do step 4.
Code: Select all
Sprite "BOTRA0", 24, 33
{
offset 12,33
patch "EMPTY", 0, 0
patch "LIQUIDR", 0, 26
patch "MASK", 0, 0
//need to apply alpha mask here
}