Dark Passenger V1.3, The Halloween Update

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Obyrith
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Dark Passenger V1.3, The Halloween Update

Post by Obyrith »


Dark Passenger is a weapon and items mod inspired by Dusk and 90s Build Engine games.
I started working on this mod over a year ago when I had the idea to recreate the weapons from Dusk using Blood sprites, with some creative liberties that I took along the way.
It includes 10 new weapons, several with alt-fires, weapon upgrades, inventory items and a powerup system.
The weapons can be divided into two categories: human weapons and demonic weapons.
Human weapons were made to look old and worn out, you won't be playing with any high-tech plasma rifles here but with guns that look like that were stolen from the cold dead hands of a rotting corpse.
Demonic weapons are fueled by unholy energy and either function with their own separate resource or use the soul of your dead enemies as ammo.
Make sure to bind all of the necessary keys in the control menu before playing.
DOWNLOAD HERE
LORE
Spoiler:
SCREENSHOTS
Spoiler:
VIDEOS
Spoiler:
WEAPON DETAILS
Spoiler:
TO DO LIST
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CREDITS
Spoiler:
Title screen art drawn by BuzzerZero.
Title screen music composed by Antonio Spaziano.
All references to Makai and the Flesh Matrons belong to TenhaMouchi.
Special thanks to TonyUBares, Atronx and Batandy.
Last edited by Obyrith on Thu Oct 12, 2023 4:48 am, edited 14 times in total.
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Dr_Cosmobyte
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Re: [W.I.P]Dark Passenger V1

Post by Dr_Cosmobyte »

Saw my nick in there, couldn't help but ask: Are the Berettas the only thing to be used? Because those are more Mike12 than mine =p

In any case, this looks good and i intend to try it as soon as i get a way to. Let it be the first of many mods!
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Obyrith
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Re: [W.I.P]Dark Passenger V1

Post by Obyrith »

Dr_Cosmobyte wrote:Saw my nick in there, couldn't help but ask: Are the Berettas the only thing to be used? Because those are more Mike12 than mine =p

In any case, this looks good and i intend to try it as soon as i get a way to. Let it be the first of many mods!
Yeah it's the dark beretta, I knew that the sprite was made by Mike but the muzzle flash is yours.
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ChiliPimp
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Re: [W.I.P]Dark Passenger V1

Post by ChiliPimp »

Made a video about your mod, looking forward to any future plans you have for this! :D
https://www.youtube.com/watch?v=LitLvDy6C0c
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Obyrith
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Re: [W.I.P]Dark Passenger V1

Post by Obyrith »

ChiliPimp wrote:Made a video about your mod, looking forward to any future plans you have for this! :D
https://www.youtube.com/watch?v=LitLvDy6C0c
Thanks for checking out my mod, would you mind if I included your video in the original post to showcase it?
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ChiliPimp
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Re: [W.I.P]Dark Passenger V1

Post by ChiliPimp »

Hylik wrote:
ChiliPimp wrote:Made a video about your mod, looking forward to any future plans you have for this! :D
https://www.youtube.com/watch?v=LitLvDy6C0c
Thanks for checking out my mod, would you mind if I included your video in the original post to showcase it?
Oh sure thing! Thank you so much!
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Obyrith
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Re: [W.I.P]Dark Passenger V1

Post by Obyrith »

11/01/2022 Update
A small update aimed at general polish and quality of life changes.

-All the mod keybinds have been grouped together under the "Dark Passenger" section inside the control menu
-Some of the sprites for the shovel have been changed to make them more uniform among each other
-Added one more frame to the Unmaker idle animation to make it more smooth
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Dr_Cosmobyte
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Re: [W.I.P]Dark Passenger V1

Post by Dr_Cosmobyte »

Bumping this to say two things: This is rock solid! Always good to see mods going for a vintage/magic vibe! I like what i see so far, i can only wait to see what is coming next.

Second, found some old files related to Aracnocide and i would like to ask you to put YukesVonFaust's name in the credits too, because he helped with the tilting beretta recoil frames as well as the muzzles. So, props to the dude.

Keep the mod going strong!
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Koe_Nyat_Asu_Og
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Re: [W.I.P]Dark Passenger V1

Post by Koe_Nyat_Asu_Og »

Good!!! Like your Work man,Can you fix doctor bag indicator it always missing if i going to the next map,and can you make pistol and assault rifle with separate ammo (Sorry my English is Broken)
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Obyrith
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Re: [W.I.P]Dark Passenger V1

Post by Obyrith »

Koe_Nyat_Asu_Og wrote:Good!!! Like your Work man,Can you fix doctor bag indicator it always missing if i going to the next map,and can you make pistol and assault rifle with separate ammo (Sorry my English is Broken)
I can't seem to find any issue with the Doctor Bag on my end, could you be more specific? Or at least include a screenshot.
As for the different ammo types, It's something that I have considered but it's not a priority for me at the moment.
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Koe_Nyat_Asu_Og
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Re: [W.I.P]Dark Passenger V1

Post by Koe_Nyat_Asu_Og »

Hylik wrote:
Koe_Nyat_Asu_Og wrote:Good!!! Like your Work man,Can you fix doctor bag indicator it always missing if i going to the next map,and can you make pistol and assault rifle with separate ammo (Sorry my English is Broken)
I can't seem to find any issue with the Doctor Bag on my end, could you be more specific? Or at least include a screenshot.
As for the different ammo types, It's something that I have considered but it's not a priority for me at the moment.
Never mind about doctors bag indicator its just my screen setting(my bad) so far is so good i like it,just if i killing floating demons caco and lostsoul the spiritessence/unmaker ammo its floating in mind air and sometime is to high so i can't reach it,just that my little issue thanks for reacting my comment :D
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Captain J
 
 
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Re: [W.I.P]Dark Passenger V1

Post by Captain J »

Impressive and promising mod! Both Weapons and the gameplay positively resemble Dusk and it's so satisfying to play. Also i can throw shovel in any situation mostly with R key, while holding other weapon and its very helpful! I also like the fact that you can boost yourself up with Necronomicon, but costs souls.

It's pretty perfect so i've got no feedback, except just one thing: I still can pick up souls although i already have 100 of them. Other than that, very decent mod!
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Obyrith
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Re: [W.I.P]Dark Passenger V1

Post by Obyrith »

Captain J wrote: It's pretty perfect so i've got no feedback, except just one thing: I still can pick up souls although i already have 100 of them. Other than that, very decent mod!
Those are actually two different resources, the necronomicon charge and the spirit essence.
The necronomicon charge you automatically get after killing an enemy and the amount is calculated based on the max health of the monster.
The essence are those colorful orbs the monsters drop upon death, they give you health as well as ammo for the bfg replacement and for the scattergun alt-fire.
Thank you for playing my mod btw, I am glad you enjoyed it.
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GoalDude-00
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Re: [W.I.P]Dark Passenger V1

Post by GoalDude-00 »

Just dropping by to say I've played and enjoyed this. Very good stuff, especially for a first mod! :)
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Obyrith
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Re: [W.I.P]Dark Passenger V1.1

Post by Obyrith »

20/03/2022 Update, Dark Passenger V1.1
The first substantial update to the mod, I wish I got this out sooner but I have been very busy with university.
-Added some new sprites for the player character
-Added a new alt fire for the Unmaker that changes depending on how many runes you have acquired
With one rune you fire a fast energy projectile that explodes on contact with enemies
With two runes the projectiles now can seek enemies
With three runes the unmaker can now be overcharge to unleash a devastating attack, STAY VERY FAR AWAY FROM THE EXPLOSION WHEN YOU USE IT
-The resistance powerup now protects you from your own explosions, which include the newly added Unmaker Eraser
-The Carabine has been replaced by the HK54 sub-machinegun
Faster firing rate on both the full auto and burst mode
Damage per shot has been reduce
Full auto mode is more inaccurate at longer ranges
-The Scattergun has been partially overhauled with a new set of sprites and a faster firing speed
-Added a new idle animation for the demonic crossbow
-Most weapons muzzle flashes have been replaced so that they are more consistent among each others
-When you select the necronomicon power an icon will be drawn on your hud
-The necronomicon will display a message and play a sound to warn you when it's fully charged
-Bullet sparks will randomly flip between the x and y axis for variation sake
-Added new miscellaneous GLDEFS effects

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