Walking Doom!

Projects that alter game functions but do not include new maps belong here.
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Derpydoo
Posts: 3
Joined: Thu Dec 02, 2021 7:29 am

Walking Doom!

Post by Derpydoo »

FEAR THE STEPS YOU MUST TAKE!
Death surrounds you, around every corner, a one man killing machine was been through these halls before you and taken everything, killed everything, follow him and escape this hell!

This small mod removes weapons, enemies and player sprites. There is nothing to do, all you can do is walk through the levels and finish the game with absolutely zero push-back.

Yes all you can do is walk.
Yes it's boring.
Yes this mod sucks.
Go away.

Screenshots included, not that it matters you already know what this is.

Link to the download: https://www.derpydoodesigns.co.uk/walking-doom-mod
Be sure to rename the .txt file to .cfg for this to work, and place the file in your GZDOOM file Directory.
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Plasmazippo
Posts: 115
Joined: Sat Sep 25, 2021 11:55 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Walking Doom!

Post by Plasmazippo »

This is good for taking screenshots of map architecture. Bit niche but hey, it beats having to open the map editor every time to delete all the things this mod hides.
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Nash
 
 
Posts: 17512
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Walking Doom!

Post by Nash »



Pair this mod with the Omni One and you'll have the literal Doom walking simulator. :P

EDIT: That's an, uh, interesting way of doing a mod. A better way to do this would be as an event handler (no need for CFGs). But hey, as long as it works...
Derpydoo
Posts: 3
Joined: Thu Dec 02, 2021 7:29 am

Re: Walking Doom!

Post by Derpydoo »

Plasmazippo wrote:This is good for taking screenshots of map architecture. Bit niche but hey, it beats having to open the map editor every time to delete all the things this mod hides.
I am honestly surprised anyone would download this, but yeah I suppose it's easier than needing to do anything on the players side.
Nash wrote:

Pair this mod with the Omni One and you'll have the literal Doom walking simulator. :P

EDIT: That's an, uh, interesting way of doing a mod. A better way to do this would be as an event handler (no need for CFGs). But hey, as long as it works...
Now THAT would be something interesting! I'd love to just walk around an old game like that. And yes it is a weird way of going about it, I had 1 hour to make a mod and went with what I knew how to do quickly instead of taking any risks of things going wrong.
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BROS_ETT_311
Posts: 223
Joined: Fri Nov 03, 2017 6:05 pm

Re: Walking Doom!

Post by BROS_ETT_311 »

I walked.

I could do nothing but walk.

And then I saw me walking in front of myself.

But, it wasn't really me.

Watch out.

The gap in the door... is a separate reality.

The only me is me.

Are you sure the only you is...ah wait hold up wrong game.
Derpydoo
Posts: 3
Joined: Thu Dec 02, 2021 7:29 am

Re: Walking Doom!

Post by Derpydoo »

BROS_ETT_311 wrote:I walked.

I could do nothing but walk.

And then I saw me walking in front of myself.

But, it wasn't really me.

Watch out.

The gap in the door... is a separate reality.

The only me is me.

Are you sure the only you is...ah wait hold up wrong game.
An existential nightmare of an experinece that crosses dimensions into other games. Profound.

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