so i created a map that don't have an end
Link: https://www.moddb.com/games/doom-ii/add ... -slaughter
no history or something just straight-up action
just one note YOU, the PLAYER, need to move to make things appear
Infinite Slaughter
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 53
- Joined: Sat Oct 24, 2020 9:01 pm
- Preferred Pronouns: She/Her
- Location: Raiding your kitchen (stealing your cheese)
Re: Infinite Slaughter
pretty fun, just a few minor criticisms.
the arena is a bit big for how many monsters spawn in it, and the spawners could possibly do to be a bit more spread out rather than just on the edge
from what I've seen, shotgun ammo just doesn't appear, and rocket ammo is scarce while cell ammo seems to be absolutely everywhere. megaspheres are also a little bit common, so there isn't much challenge, and I figure it'd be more engaging if pickups spawned throughout the map.
I'm a big fan of the big ol hoards of imps, especially when I get to rocket them, and likewise with the caco clouds and the bfg. overall very entertaining, large hoards of enemies are always satisfying to mow down
the arena is a bit big for how many monsters spawn in it, and the spawners could possibly do to be a bit more spread out rather than just on the edge
from what I've seen, shotgun ammo just doesn't appear, and rocket ammo is scarce while cell ammo seems to be absolutely everywhere. megaspheres are also a little bit common, so there isn't much challenge, and I figure it'd be more engaging if pickups spawned throughout the map.
I'm a big fan of the big ol hoards of imps, especially when I get to rocket them, and likewise with the caco clouds and the bfg. overall very entertaining, large hoards of enemies are always satisfying to mow down