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Custom PNG font into BIGFONT?
Posted: Sun Oct 17, 2021 4:04 pm
by Hidden Hands
I just made a custom BigFont for my game but when I import it I cannot find a way to convert it to a BIGFONT type, and the game cannot read PNG for fonts. Can someone help me out here? How do I change it into a BIGFONT that GZDOOM can read?
Re: Custom PNG font into BIGFONT?
Posted: Sun Oct 17, 2021 9:37 pm
by Blue Shadow
How did you make and import said font?
Re: Custom PNG font into BIGFONT?
Posted: Mon Oct 18, 2021 4:14 am
by 22alpha22
The game can absolutely read and use PNG fonts, all of my custom fonts are PNG and work just fine.
Have you bothered to read the wiki and do any research yourself? You can easily replace BIGFONT with separate PNG images by defining it in FONTDEFS.
Font:
https://zdoom.org/wiki/Font
FONTDEFS:
https://zdoom.org/wiki/FONTDEFS
Font Formats:
https://zdoom.org/wiki/Font_format
Re: Custom PNG font into BIGFONT?
Posted: Tue Oct 19, 2021 8:33 am
by Hidden Hands
Yep, I have read that and I am using a single sheet. My plan was to convert the png sheet into a single BigFont file, but since that can't be done I'll make other arrangements. Thanks.