Raze 1.2.1 released

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48368
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Raze 1.2.1 released

Post by Graf Zahl »

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Visit the new homepage (still under construction)


This is a bugfix release to address two crash/softlock issues with the GLES renderer:
  • fixed uninitialized light index variable for floor sprites causing spurious crashes in GLES.
  • disabled palette emulation for the GLES backend. Right now the shader does not support it and will require significant redesign to work well with the target hardware. This could softlock the engine.
New features:
  • Add cvars to control automap line alpha and thickness
  • activated Polish translation
Other fixes
  • Blood: added 0 checks to all divisions for calculating dudeSlope. This could crash if a dude had itself set as target.
  • use correct math to access a texel's center for rendering voxels.
  • Blood: fixed savegame handling for most recent 'modern' extensions. This added more states which were not handled properly
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deus-ex
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Re: Raze 1.2.1 released

Post by deus-ex »

I'm just dropping by to say thank you for another fine quality release. Cheers to Graf Zahl, Rachael, and the whole team at ZDOOM.org. :cheers:
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Rachael
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Re: Raze 1.2.1 released

Post by Rachael »

I didn't really have much of a hand in this particular release, but, thanks. lol.

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