Raze 1.2.1 released

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Raze 1.2.1 released

Postby Graf Zahl » Sat Oct 16, 2021 1:40 am

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required)

Visit the new homepage (still under construction)

This is a bugfix release to address two crash/softlock issues with the GLES renderer:

  • fixed uninitialized light index variable for floor sprites causing spurious crashes in GLES.
  • disabled palette emulation for the GLES backend. Right now the shader does not support it and will require significant redesign to work well with the target hardware. This could softlock the engine.

New features:

  • Add cvars to control automap line alpha and thickness
  • activated Polish translation

Other fixes

  • Blood: added 0 checks to all divisions for calculating dudeSlope. This could crash if a dude had itself set as target.
  • use correct math to access a texel's center for rendering voxels.
  • Blood: fixed savegame handling for most recent 'modern' extensions. This added more states which were not handled properly
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Re: Raze 1.2.1 released

Postby deus-ex » Sat Oct 16, 2021 3:05 pm

I'm just dropping by to say thank you for another fine quality release. Cheers to Graf Zahl, Rachael, and the whole team at ZDOOM.org. :cheers:
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Joined: 27 Sep 2021

Re: Raze 1.2.1 released

Postby Rachael » Sat Oct 16, 2021 7:50 pm

I didn't really have much of a hand in this particular release, but, thanks. lol.
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^ walking stack of unfinished projects ^
Joined: 13 Jan 2004
Discord: Rachael#3767
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