[Monster] Headless Baron/Hellknight

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Kil-Bii
Posts: 7
Joined: Sat Sep 25, 2021 11:21 pm
Location: Korea

[Monster] Headless Baron/Hellknight

Post by Kil-Bii »

Recently I planned a monster mod. The first one was a Lost Soul-based monster, which has one-time resurrection ability.(Heal a corpse, and immediately dies after healing).
And they needed another monster who can summon them, so I designed some gloomy themed monsters to summon healing lost souls. This 'Headless Hellknight' is one of these gloomy monsters. Make Hellknight sprites into monochrome with using PAINT.NET, and copy paste severed corpse sprites(GOR4A0, GOR5A0) onto their neck.

I also thought about 'Mancubus which has Cacodemon jaw on its belly', but it's hard to cut Cacodemon mouth cleanly.
Spoiler:


I made Test version of them yesterday.
I named them 'Condemned of Hell' and 'Hell Prisoner', so that they can be compared with base monsters - 'Baron of Hell' and 'Hell Knight'. Classnames for summoning are same.

Their basic pattern is same with Baron and Hellknight, but they start to summon 'Cursed Soul's after some time passes. Cursed Souls are weak lost souls which have one-time resurrection ability. Because they can resurrect demons indirectly, they will be more difficult with allied monsters than 1:1 themselves.
I fought against them for balance test before posting, they were pretty weak in 1:1 combat, but when they are more than 3, it was so difficult to fight them with only shotgun because they resurrected each other continuously.

Download link:
1. My blog: https://blog.naver.com/jhson0989/222535221134
(You can download it throuth '첨부파일' button of right upper part of post)
20211013_125513.png
2. Google Drive: https://drive.google.com/file/d/12Wehuv ... sp=sharing
Spoiler:
If my planned monsters are done well, I will pack them in a name of 'Cursed Hell' and share them.
You do not have the required permissions to view the files attached to this post.
Last edited by Kil-Bii on Wed Oct 13, 2021 1:30 am, edited 3 times in total.
User avatar
wildweasel
Moderator Team Lead
Posts: 21590
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Win10 22H2, Win11 22H2, macOS 11.7
Graphics Processor: nVidia with Vulkan support

Re: [WIP Sprite] 'Headless Hellknight' sprites I'm making

Post by wildweasel »

I've gone ahead and pushed this to Resources, assuming you're making these with the intent for others to use.
User avatar
Kil-Bii
Posts: 7
Joined: Sat Sep 25, 2021 11:21 pm
Location: Korea

Re: [WIP Sprite] 'Headless Hellknight' sprites I'm making

Post by Kil-Bii »

Thank you. I will try to make 'test ver' which can be used in game.
User avatar
Kil-Bii
Posts: 7
Joined: Sat Sep 25, 2021 11:21 pm
Location: Korea

Re: [Monster] Headless Baron/Hellknight

Post by Kil-Bii »

I made test version of them yesterday, and posted it on main post.

Return to “Resources”