It's a recent GZDoom master "GLES: Fix texture MapBuffer and AllocateBuffer create client side memory."
Crashes here:
Code: Select all
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Code: Select all
0000000000000000() Desconocido
> gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::InitializeState() Línea 150 C++
gzdoom.exe!IVideo::SetResolution() Línea 325 C++
gzdoom.exe!V_Init2() Línea 392 C++
gzdoom.exe!D_DoomMain_Internal() Línea 3497 C++
gzdoom.exe!GameMain() Línea 3603 C++
gzdoom.exe!DoMain(HINSTANCE__ * hInstance) Línea 981 C++
gzdoom.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, wchar_t * cmdline, int nCmdShow) Línea 1270 C++
- this 0x000000000ba26270 {HWGammaActive=false mDebug=empty camtexcount=0 } OpenGLESRenderer::OpenGLFrameBuffer *
- SystemGLFrameBuffer {SwapInterval=1 } SystemGLFrameBuffer
- SystemBaseFrameBuffer {m_Gamma=-431602080. m_Brightness=-431602080. m_Contrast=-431602080. ...} SystemBaseFrameBuffer
- DFrameBuffer {Width=1008 Height=602 hwcaps=32 ...} DFrameBuffer
- __vfptr 0x00000001403d7100 {gzdoom.exe!void(* OpenGLESRenderer::OpenGLFrameBuffer::`vftable'[46])()} {0x000000013f389a0f {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::`vector deleting destructor'(unsigned int)}, ...} void * *
[0] 0x000000013f389a0f {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::`vector deleting destructor'(unsigned int)} void *
[1] 0x000000013f369840 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::InitializeState(void)} void *
[2] 0x000000013f372b16 {gzdoom.exe!DFrameBuffer::IsVulkan(void)} void *
[3] 0x000000013f3835ec {gzdoom.exe!DFrameBuffer::IsPoly(void)} void *
[4] 0x000000013f373a20 {gzdoom.exe!DFrameBuffer::GetCanvas(void)} void *
[5] 0x000000013f38cdcc {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::Update(void)} void *
[6] 0x000000013f374f3d {gzdoom.exe!DFrameBuffer::UpdatePalette(void)} void *
[7] 0x000000013f37e6b9 {gzdoom.exe!SystemBaseFrameBuffer::IsFullscreen(void)} void *
[8] 0x000000013f38cd0e {gzdoom.exe!SystemBaseFrameBuffer::ToggleFullscreen(bool)} void *
[9] 0x000000013f37d967 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::SetVSync(bool)} void *
[10] 0x000000013f38243a {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::SetTextureFilterMode(void)} void *
[11] 0x000000013f3803e2 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::CreateHardwareTexture(int)} void *
[12] 0x000000013f37cdd2 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::PrecacheMaterial(class FMaterial *,int)} void *
[13] 0x000000013f37a22b {gzdoom.exe!DFrameBuffer::CreateMaterial(class FGameTexture *,int)} void *
[14] 0x000000013f375073 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::BeginFrame(void)} void *
[15] 0x000000013f37ded0 {gzdoom.exe!SystemBaseFrameBuffer::SetWindowSize(int,int)} void *
[16] 0x000000013f38b20b {gzdoom.exe!DFrameBuffer::StartPrecaching(void)} void *
[17] 0x000000013f38ad7e {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::RenderState(void)} void *
[18] 0x000000013f366aa5 {gzdoom.exe!SystemBaseFrameBuffer::GetClientWidth(void)} void *
[19] 0x000000013f375b1d {gzdoom.exe!SystemBaseFrameBuffer::GetClientHeight(void)} void *
[20] 0x000000013f38a53b {gzdoom.exe!DFrameBuffer::BlurScene(float)} void *
[21] 0x000000013f386cc9 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::CreateVertexBuffer(void)} void *
[22] 0x000000013f383c54 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::CreateIndexBuffer(void)} void *
[23] 0x000000013f381503 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::CreateDataBuffer(int,bool,bool)} void *
[24] 0x000000013f3668c0 {gzdoom.exe!DFrameBuffer::RenderTextureIsFlipped(void)const } void *
[25] 0x000000013f37e35d {gzdoom.exe!DFrameBuffer::Backend(void)} void *
[26] 0x000000013f36c5e5 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::DeviceName(void)const } void *
[27] 0x000000013f372afd {gzdoom.exe!DFrameBuffer::AmbientOccludeScene(float)} void *
[28] 0x000000013f36ead9 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::FirstEye(void)} void *
[29] 0x000000013f377e0e {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::NextEye(int)} void *
[30] 0x000000013f366a19 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::SetSceneRenderTarget(bool)} void *
[31] 0x000000013f3639bd {gzdoom.exe!DFrameBuffer::UpdateShadowMap(void)} void *
[32] 0x000000013f371a09 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::WaitForCommands(bool)} void *
[33] 0x000000013f376d47 {gzdoom.exe!DFrameBuffer::SetSaveBuffers(bool)} void *
[34] 0x000000013f361d66 {gzdoom.exe!DFrameBuffer::ImageTransitionScene(bool)} void *
[35] 0x000000013f364836 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::CopyScreenToBuffer(int,int,unsigned char *)} void *
[36] 0x000000013f3834d9 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::FlipSavePic(void)const } void *
[37] 0x000000013f361d8e {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::RenderTextureView(class FCanvasTexture *,class std::function<void >)} void *
[38] 0x000000013f36b500 {gzdoom.exe!DFrameBuffer::SetActiveRenderTarget(void)} void *
[39] 0x000000013f371c7f {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::WipeStartScreen(void)} void *
[40] 0x000000013f364bf1 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::WipeEndScreen(void)} void *
[41] 0x000000013f386e72 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::PostProcessScene(bool,int,float,class std::function<void > const &)} void *
[42] 0x000000013f36b60e {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::Draw2D(void)} void *
[43] 0x000000013f3818f0 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::SetViewportRects(struct IntRect *)} void *
[44] 0x000000013f36be74 {gzdoom.exe!OpenGLESRenderer::OpenGLFrameBuffer::GetScreenshotBuffer(int &,enum ESSType &,float &)} void *
Width 1008 int
Height 602 int
hwcaps 32 int
glslversion 0.000000000 float
+ instack 0x000000000ba26288 {0, 0} int[2]
stencilValue 0 int
uniformblockalignment 256 unsigned int
maxuniformblock 65536 unsigned int
+ vendorstring 0x0000000180b7d920 "Intel" const char *
+ mSkyData 0x0000000000000000 <NULL> FSkyVertexBuffer *
+ mVertexData 0x0000000000000000 <NULL> FFlatVertexBuffer *
+ mViewpoints 0x0000000000000000 <NULL> HWViewpointBuffer *
+ mLights 0x0000000000000000 <NULL> FLightBuffer *
- mShadowMap {mLights=Size = 0 mAABBTree=0x0000000000000000 <NULL> mNewTree=false ...} IShadowMap
- __vfptr 0x00000001405100e8 {gzdoom.exe!void(* IShadowMap::`vftable'[2])()} {0x000000013f387755 {gzdoom.exe!IShadowMap::`vector deleting destructor'(unsigned int)}} void * *
[0] 0x000000013f387755 {gzdoom.exe!IShadowMap::`vector deleting destructor'(unsigned int)} void *
- mLights Size = 0 TArray<float,float>
Size 0 unsigned int
Capacity 0 unsigned int
+ [Vista sin formato] {Array=0x0000000000000000 {???} Count=0 Most=0 } TArray<float,float>
+ mAABBTree 0x0000000000000000 <NULL> hwrenderer::LevelAABBTree *
mNewTree false bool
+ mLightList 0x0000000000000000 <NULL> IDataBuffer *
+ mNodesBuffer 0x0000000000000000 <NULL> IDataBuffer *
+ mLinesBuffer 0x0000000000000000 <NULL> IDataBuffer *
+ CollectLights empty std::function<void __cdecl(void)>
- mScreenViewport {left=-842150451 top=-842150451 width=-842150451 ...} IntRect
left -842150451 int
top -842150451 int
width -842150451 int
height -842150451 int
- mSceneViewport {left=-842150451 top=-842150451 width=-842150451 ...} IntRect
left -842150451 int
top -842150451 int
width -842150451 int
height -842150451 int
- mOutputLetterbox {left=-842150451 top=-842150451 width=-842150451 ...} IntRect
left -842150451 int
top -842150451 int
width -842150451 int
height -842150451 int
- mSceneClearColor 0x000000000ba26378 {0.000000000, 0.000000000, 0.000000000, 255.000000} float[4]
[0] 0.000000000 float
[1] 0.000000000 float
[2] 0.000000000 float
[3] 255.000000 float
mPipelineNbr 2 int
mPipelineType 1 int
FrameTime 0 unsigned __int64
fpsLimitTime 0 unsigned __int64
isIn2D false bool
m_Gamma -431602080. float
m_Brightness -431602080. float
m_Contrast -431602080. float
+ m_origGamma 0x000000000ba263b4 {52685, 52685, 52685, 52685, 52685, 52685, 52685, 52685, 52685, 52685, 52685, 52685, ...} unsigned short[768]
m_Fullscreen false bool
- m_displayDeviceNameBuffer 0x000000000ba269b5 "\\\\.\\DISPLAY1" char[32]
[0] 92 '\\' char
[1] 92 '\\' char
[2] 46 '.' char
[3] 92 '\\' char
[4] 68 'D' char
[5] 73 'I' char
[6] 83 'S' char
[7] 80 'P' char
[8] 76 'L' char
[9] 65 'A' char
[10] 89 'Y' char
[11] 49 '1' char
[12] 0 '\0' char
[13] -51 'Í' char
[14] -51 'Í' char
[15] -51 'Í' char
[16] -51 'Í' char
[17] -51 'Í' char
[18] -51 'Í' char
[19] -51 'Í' char
[20] -51 'Í' char
[21] -51 'Í' char
[22] -51 'Í' char
[23] -51 'Í' char
[24] -51 'Í' char
[25] -51 'Í' char
[26] -51 'Í' char
[27] -51 'Í' char
[28] -51 'Í' char
[29] -51 'Í' char
[30] -51 'Í' char
[31] -51 'Í' char
- m_displayDeviceName 0x000000000ba269b5 "\\\\.\\DISPLAY1" char *
92 '\\' char
m_Monitor 0x0000000000010001 void *
SwapInterval 1 int
HWGammaActive false bool
- mDebug empty std::shared_ptr<OpenGLESRenderer::FGLDebug>
- [Vista sin formato] {...} std::shared_ptr<OpenGLESRenderer::FGLDebug>
+ std::_Ptr_base<OpenGLESRenderer::FGLDebug> {_Ptr=0x0000000000000000 <NULL> _Rep=0x0000000000000000 <NULL> } std::_Ptr_base<OpenGLESRenderer::FGLDebug>
camtexcount 0 int