Well the title explains everything,I've always liked how Rott would be if it was finished in it's original state...altough not made in the original wolfenstein engine,I thought in gzdoom would be way more dynamic since someone(Thandor.net) already made a wolf one...I've decided to remake in my own way instead of methodically following the original as it gives way to more creativity and most of the original weapons and enemies don't have a good relationship between the doom and rott ones...Still someday I could made a full TC respecting more the original way the developers envisoned it.Hope you like my version of it and enjoy as much as I did making it!
ENEMIES
Comes in 4 tiers:Low,Medium,High,Boss
Spoiler:WEAPONS
Your trustworthy pals that you can always rely on...(with the exception of the Rocket launcher.Ops!)
Spoiler:ALLIES
Well,everybody needs some friends! doesn't it?!
Spoiler:SCREENSHOTS
Spoiler:NOTES:
-Some enemies are equipped with armor meaning not all of your weapons are effective.You can either break them with enough fire or use a higher caliber type.
-Mechanical enemies always drop scrap when killed...try to catch 'em all and make some buddies(or a factory) or some ammo from the converters.(sorry for the joke )
-While it may seem brutal sometimes,keep in mind that you can use the enemy splash damage against them or make some drones to help save some ammo.
-There are some quirks involving the gameplay itself and some of the game items,try to discover them if you can.
-Different from doom,there are only 4 difficulty settings,each one drastically changes the enemy health,numbers(as usual) and the damage factor.
-This mod works really well with Target spy by M8f and it's very recommended to play with it.
-press the reload key when using the Scrapmaker to see the scrap costs.
-THIS MOD IS NOT COMPATIBLE WITH ANYTHING ELSE!
-BE SURE TO BIND THE AMMO CONVERTER AND SPIDER MINE KEYS IN THE MENU!
-JUMPING AND CROUCHING IS ALLOWED AND NECESSARY!
ABOUT THE CONVERTER:
-TO USE THE AMMO CONVERTER PRESS THE USE KEY(normally the spacebar) AND BE SURE TO WALK FORWARDS AT THE AMMO SELECTION TO CHANGE THE PAGE
AND BACKWARDS IF YOU WANT TO QUIT IT.
TO DO:
-Multiplayer support(maybe)
-Clean up the zscript armor code
-Create an alternate fullscreen hud(FIXED)
-A very rare ghost bug when armored enemies lose their protection(FIXED?)
-The scrap that comes from the mechanical enemies sometimes can't be picked up (FIXED)
-A more unique custom menu without being a shameful rip from "Return of the triad" by Elzee
-Cutting overpatrol nets with the knife(?)
-Rott themed textures and music
-Make an Oscuro and Darian bosses(?)
-AND ESPECIALLY THE POWERUPS(don't you say you didn't liked them!?)
CREDITS:
-WildWeasel for the bullet sounds
-Player701 for the armor hit sound code
-Elzee for the Main menu selection
-Xaser for psychic blood coin code
-AReyeP and MCS for in world ammo sprites
-and many other details mixed from a lot of sources...
DOWNLOAD:
V.1.0 https://drive.google.com/drive/folders/ ... sp=sharing
V.2.0 https://drive.google.com/drive/folders/ ... sp=sharing
V.2.1 https://drive.google.com/drive/folders/ ... sp=sharing