SPZ1 :: Unspecified Evil

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SPZ1
Posts: 218
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

SPZ1 :: Unspecified Evil

Post by SPZ1 »

Hello everyone! My project is finally here. It is called SPZ1 - Unspecified Evil. This thread is for all things related like bugs and feedback. It is an .ipk3 so load it by itself and not with Doom2.wad for example.

https://1drv.ms/u/s!Ap4KZFMds2L1hHY4062 ... 4?e=RZHyQv
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kalensar
Posts: 401
Joined: Sun Mar 21, 2021 9:40 pm
Operating System Version (Optional): linux mint 20

Re: SPZ1 :: Unspecified Evil

Post by kalensar »

I would love to test it furtther but it causes some serious lag on my system due to the terrain detail.
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SPZ1
Posts: 218
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: SPZ1 :: Unspecified Evil

Post by SPZ1 »

The lag on MAP01 is mostly caused by the ceiling and floor waggles on the 3D floors and not just the zterrain. When the castle sinks into the lava you'll notice that the frame rate improves. Also, not all of the maps have zterrain.
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Enjay
 
 
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Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: SPZ1 :: Unspecified Evil

Post by Enjay »

Fortunately, I wasn't particularly affected by slowdowns with that map (I have vsync on and I got a pretty consistent 60fps) - but it struck me as the kind of map where slowdowns were likely.

I haven't got much further into it but its a very original-looking presentation. I'm definitely going to continue playing.

So far what I really like is the originality and the intriguing, unusual style, approach and gameplay. Just like the Swiss flag, they are a big plus.

Dislikes are the significant mis-match in graphical styles from low-res sprites, to very hi-res photos, to model rips and everything in between. There is so much visual discordance that it is distracting IMO. And those enemies that look like magical staffs (of various colours) that fire projectiles at you don't (IMO) look very enemy-like and don't give much in the way of a visual clue that they are about to fire.
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SPZ1
Posts: 218
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: SPZ1 :: Unspecified Evil

Post by SPZ1 »

I used a few sprites from Super Mario RPG such as the orb users (the magical stick thing), the FatSo, the Clustar, and so on. I know they are not the most visually pleasing but they seem to get the job done. As for the lag, I get that myself too on a few maps. I hoped people would have fast computers and the issue wouldn't come up much.
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m1lk
Posts: 121
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: SPZ1 :: Unspecified Evil

Post by m1lk »

its different. I like it so far. but man, it lags

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