Hello everyone! My project is finally here. It is called SPZ1 - Unspecified Evil. This thread is for all things related like bugs and feedback. It is an .ipk3 so load it by itself and not with Doom2.wad for example.
https://1drv.ms/u/s!Ap4KZFMds2L1hHY4062 ... 4?e=RZHyQv
SPZ1 :: Unspecified Evil
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: SPZ1 :: Unspecified Evil
I would love to test it furtther but it causes some serious lag on my system due to the terrain detail.
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- Location: Illinois
Re: SPZ1 :: Unspecified Evil
The lag on MAP01 is mostly caused by the ceiling and floor waggles on the 3D floors and not just the zterrain. When the castle sinks into the lava you'll notice that the frame rate improves. Also, not all of the maps have zterrain.
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Re: SPZ1 :: Unspecified Evil
Fortunately, I wasn't particularly affected by slowdowns with that map (I have vsync on and I got a pretty consistent 60fps) - but it struck me as the kind of map where slowdowns were likely.
I haven't got much further into it but its a very original-looking presentation. I'm definitely going to continue playing.
So far what I really like is the originality and the intriguing, unusual style, approach and gameplay. Just like the Swiss flag, they are a big plus.
Dislikes are the significant mis-match in graphical styles from low-res sprites, to very hi-res photos, to model rips and everything in between. There is so much visual discordance that it is distracting IMO. And those enemies that look like magical staffs (of various colours) that fire projectiles at you don't (IMO) look very enemy-like and don't give much in the way of a visual clue that they are about to fire.
I haven't got much further into it but its a very original-looking presentation. I'm definitely going to continue playing.
So far what I really like is the originality and the intriguing, unusual style, approach and gameplay. Just like the Swiss flag, they are a big plus.
Dislikes are the significant mis-match in graphical styles from low-res sprites, to very hi-res photos, to model rips and everything in between. There is so much visual discordance that it is distracting IMO. And those enemies that look like magical staffs (of various colours) that fire projectiles at you don't (IMO) look very enemy-like and don't give much in the way of a visual clue that they are about to fire.
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- Posts: 229
- Joined: Wed Aug 02, 2017 3:01 pm
- Location: Illinois
Re: SPZ1 :: Unspecified Evil
I used a few sprites from Super Mario RPG such as the orb users (the magical stick thing), the FatSo, the Clustar, and so on. I know they are not the most visually pleasing but they seem to get the job done. As for the lag, I get that myself too on a few maps. I hoped people would have fast computers and the issue wouldn't come up much.
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- Joined: Sun Apr 04, 2021 10:00 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: SPZ1 :: Unspecified Evil
its different. I like it so far. but man, it lags
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- Posts: 229
- Joined: Wed Aug 02, 2017 3:01 pm
- Location: Illinois
Re: SPZ1 :: Unspecified Evil
I made this video to show that progress on this mod is ongoing...