Thing_Move() and Teleport() in Brutal Doom & PB
Posted: Sun Sep 05, 2021 1:51 pm
Hi,
I use a custom player teleport function which works fine, but as soon as I add:
- Brutal Doom
- Project Brutality
- a Visor mod (UDV or Neko)
...to my load order, it stops working. It does not matter if I use Thing_Move() or Teleport(), in both cases the player actor does not get ported.
I did not find anything on this and it would be a real shame if my latest map would not play along with mentioned mods...
How can this be fixed?
I use a custom player teleport function which works fine, but as soon as I add:
- Brutal Doom
- Project Brutality
- a Visor mod (UDV or Neko)
...to my load order, it stops working. It does not matter if I use Thing_Move() or Teleport(), in both cases the player actor does not get ported.
I did not find anything on this and it would be a real shame if my latest map would not play along with mentioned mods...
How can this be fixed?