Hi everyone, i've been playing doom since 1996 but never had made any map before, so i'hope you like my first attemp.
My friends have not been able to finish the map, maybe it is so difficult for them but i know that in this community there a lot of hardcore players and maybe they will be able to reach the exit.
It's a mix between standard and slaughter map.
Better play in vanilla mode, because with mods you can have performance issues.
Thanks for your time.
Good hunt and i'll hope you can survive !
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Name: Hakros Complex
Version: 1.8
Format: UDMF
Ports Tested: GZDoom
IWAD: Doom2.wad
Map: MAP01
Gameplay: Single player and cooperative (max 8 players)
Build Time: 3 weeks
Textures: OTEX (included at standalone version)
Jumping: Allowed and needed
Crouching: Allowed and needed
Freelook: Allowed
Difficulty: Just one UV++
Dehacked file: Yes (you can removed it if you want but i think this will very helpful in some areas)
Enemies: 5.000
Secrets: 60
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DOWNLOAD FROM HERE
Standalone version includes also (GZDOOM, HIGHRES STANDARD TEXTURES AND OTEX TEXTURES)
https://hakros.itch.io/hakros-complex
SCREENSHOTS
https://static.doomworld.com/monthly_20 ... 893e71.png
https://static.doomworld.com/monthly_20 ... 82cf9d.png
https://static.doomworld.com/monthly_20 ... 8e9f6c.png
https://static.doomworld.com/monthly_20 ... 4d3a4a.png
https://static.doomworld.com/monthly_20 ... 2796fe.png
https://static.doomworld.com/monthly_20 ... 39cb50.png
https://static.doomworld.com/monthly_20 ... e8772c.png
[UPDATED] [FIRST MAP] Hakros Complex
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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hakrosinteractive
- Posts: 69
- Joined: Fri Apr 17, 2020 5:28 am
- Graphics Processor: nVidia (Modern GZDoom)
[UPDATED] [FIRST MAP] Hakros Complex
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Last edited by hakrosinteractive on Wed Aug 10, 2022 7:21 am, edited 5 times in total.
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hakrosinteractive
- Posts: 69
- Joined: Fri Apr 17, 2020 5:28 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [FIRST MAP] Hakros Complex
Hi guys, i've update the map with the suggestions of doomworld testers (special thanks to Helm for his suggestions)
I've reduced the number of specters and increase the light of some areas because were so dark.
I've also reduced de number of enemies to 5.000 and i've duplicated the secrets to 60...
!!
Greetings
I've reduced the number of specters and increase the light of some areas because were so dark.
I've also reduced de number of enemies to 5.000 and i've duplicated the secrets to 60...
Greetings
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hakrosinteractive
- Posts: 69
- Joined: Fri Apr 17, 2020 5:28 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [FIRST MAP] Hakros Complex
Hi again, new release 1.5, i think this will be the last one.
Now the map it's fully playable.
I would like to see your gameplays !!
Now the map it's fully playable.
I would like to see your gameplays !!
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m1lk
- Posts: 121
- Joined: Sun Apr 04, 2021 10:00 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: [UPDATED] [FIRST MAP] Hakros Complex
ill give this a shot
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m1lk
- Posts: 121
- Joined: Sun Apr 04, 2021 10:00 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: [UPDATED] [FIRST MAP] Hakros Complex
well I downloaded the wad version. and came up with a bunch of missing textures. guess ill try the standalone?
https://ibb.co/7vMp5jP
https://ibb.co/Z6V3mpS
https://ibb.co/LRCCKmy
https://ibb.co/7vMp5jP
https://ibb.co/Z6V3mpS
https://ibb.co/LRCCKmy
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m1lk
- Posts: 121
- Joined: Sun Apr 04, 2021 10:00 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: [UPDATED] [FIRST MAP] Hakros Complex
well I got to the outside area, went though this gate where the yellow key door is. and I got locked in. no switch to open it back up. had to no clip out of there.
https://ibb.co/3BnJkgT
also when I goto the outside area, the "HAKROS COMPLEX" logo keeps popping up
https://ibb.co/z46PWLR
Also is there anything in the mainframe area I should be concerned about? any switches? I see none
I have your map themed with my horror setup build, it fits the bill so far
https://ibb.co/3BnJkgT
also when I goto the outside area, the "HAKROS COMPLEX" logo keeps popping up
https://ibb.co/z46PWLR
Also is there anything in the mainframe area I should be concerned about? any switches? I see none
I have your map themed with my horror setup build, it fits the bill so far
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hakrosinteractive
- Posts: 69
- Joined: Fri Apr 17, 2020 5:28 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [UPDATED] [FIRST MAP] Hakros Complex
This is because the map requires the OTEX textures pack that are included only on standalone versionm1lk wrote:well I downloaded the wad version. and came up with a bunch of missing textures. guess ill try the standalone?
https://ibb.co/7vMp5jP
https://ibb.co/Z6V3mpS
https://ibb.co/LRCCKmy
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hakrosinteractive
- Posts: 69
- Joined: Fri Apr 17, 2020 5:28 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [UPDATED] [FIRST MAP] Hakros Complex
Thats the normal behaviour, that door will close when you go throught it.m1lk wrote:well I got to the outside area, went though this gate where the yellow key door is. and I got locked in. no switch to open it back up. had to no clip out of there.
https://ibb.co/3BnJkgT
Yes, thats normal too don't worrym1lk wrote:when I goto the outside area, the "HAKROS COMPLEX" logo keeps popping up
https://ibb.co/z46PWLR
The Mainframe is specially designed for the cooperative part, but if you come back when you have advanced further in the game you may find new things....m1lk wrote:Also is there anything in the mainframe area I should be concerned about? any switches? I see none
I have your map themed with my horror setup build, it fits the bill so far
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hakrosinteractive
- Posts: 69
- Joined: Fri Apr 17, 2020 5:28 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [UPDATED] [FIRST MAP] Hakros Complex
New release 1.8
Bugs fixed
I made a review of dehacked file and i've increase the difficult on the different areas.
Bugs fixed
I made a review of dehacked file and i've increase the difficult on the different areas.