WOF_ADD without interpolation

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Jekyll Grim Payne
 
 
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Joined: Mon Jul 21, 2008 4:08 am
Graphics Processor: nVidia (Modern GZDoom)

WOF_ADD without interpolation

Post by Jekyll Grim Payne »

Sometimes changing psprite offset/rotation/scale additively is convenient but interpolating the values isn't. It'd be nice to have an option for WOF_ADD (or a new flag) that wouldn't imply WOF_INTERPOLATE as well. It's simple enough to make a wrapper but having a native flag would be better.

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