Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Since there was no traditional way to merge Heretic and Hexen like you could with Doom. I wrote HXDD using DoomStruct by Mtrop to convert the data from Heretic and Hexen into GZDoom's formats for compatibility.
The result was, quite fun.
Screenshots:
HXDD is still Alpha, so there may be some bugs or unexpected behavior.
- Fixed a crash where some entities spawning before the player could cause a crash
- Lowered generated editor spawnnums to prevent GZDoom from underflowing spawnnum ids
Last edited by Lemon King on Fri Jul 30, 2021 10:00 pm, edited 3 times in total.
So this is basically something like Wadsmooshed for Heretic and Hexen, then? With the difference that you can have Heretic weapons in Hexen maps and vice versa?
Mostly. Weapons and ammo change depending on your class. Using Corvus on maps with Hexen weapons and ammo will allow you to have Heretic equivalents and vise-versa for Hexen classes.
This is an video from an older version showing off some of the classes in different maps.
I can't seem to run this. Every time, it complains "Error: A .INI error has occured, please check your installation and try again." "A Java Exception has occured." other java programs run fine, but not this one. I've updated Java to the newest. Help?
I used OpenJDK 16 when writing this. Updating to Java 16 should resolve the issue, I'll use a lower version of JDK next time.
e: Reproduced your issue on my end too, getting this fixed today/tonight.
is there a compiled version? and I mean the .jar file, not the .ipk3, like, I really have no idea how to compile Github stuff, so I can't just use the HXDD.jar file on the wads I have, I see a HXDD archive but it says it's extension is something else, and not .jar, it says it's .settings, sorry if it bothers you, I'm just very tech illiterate I think
I had first release marked as 0.1 pre-release and an issue was found. I just fixed and release 0.2-Alpha which retargets the required Java version to 8.
Current issue is if you run HXDD by double clicking it you won't see a console window displaying output, running it by command line will display output.
I think I should point out that Windows has native compatibility to handle folder separators with "/", instead of "\", this makes it much easier to create cross-platform applications. Such special handling does not exist reverse-wise in Linux unless you run an application using Wine.
In Windows, c:/windows/system32 is a valid path, though not all applications may fully recognize it.
0.4 Alpha has a fix for MultiClassMace error on load. Also added Hexen compatibility palette is also created for wads which use custom palette textures with editor spawn numbers allowing for use of both Heretic & Hexen things.
- Hexen's SKY3 will no longer overwrite Heretic's SKY3
- Fixed SKYFOG and FOGMAP in Hexen / HexDD
- Added missing Heretic Mobs to MultiSpawners
- Hexen and HexDD should no longer overwrite each others WIN#MSG
- BANNER1 is no longer classified as NullTexture in Heretic
- Player class detection will now continue to correctly work when starting a new game under a different class then loading a saved game.
- Fixed a crash where some entities spawning before the player could cause a crash
- Lowered generated editor spawnnums to prevent GZDoom from underflowing spawnnum ids
Rachael wrote:I don't know if it got all the assets correctly though - for instance there is no preview of Corvus when I select him on the player screen.
I haven't setup the conversion for Corvus on the menu currently due to it needing separate grAB coords. Its on my TODO list, along with proper Heretic / Hexen armor controls in zscript.