Heretic Heroes HExpanded (for heretic and Hexen)[GZD/LZD
Posted: Tue Jun 29, 2021 6:36 pm
Here's the string of Screen shots: https://imgur.com/gallery/rb4Ygav
Download is here : https://www.moddb.com/mods/heretic-hero ... -hexpanded
ALSO Here is a version Heretic Heroes More Brutal Version which is Heretic Only. It utilizes Lagi's Mellow Heretic Monsters to good effect.
https://drive.google.com/file/d/1g-4Wit ... sp=sharing
Demo video here: New one on the way
Unzip and load the the Pk3 with any vanilla Heretic or Doom map wad. Also works with Blasphemer.wad and FreeDoom. This is a gameplay mod that Transforms Heretic and Doom( Heretic is better adaptation) into more Fantasy Adventure game where Weapons and Items are completely randomized. The kicker is you get Limit Removing characters from NES Titles who have matching Physics and play styles to their original games. THis is meant to be a fun and challenge mod at the same time. I hope you enjoy this off the wall idea.---- No relation or even inspiration from Combined Arms. This mod is home grown inspired creation.
Changelog---
June 10/23- big changes, no random monsters, works on Hexen and Heretic now. Fixed major bug that crippled hexen person on the form malfunctioning moving platforms.
---$5/1/22--- Changed out monsters for Mellow Heretic Monsters by LAGI. Gives a much nicer game style.
Changed small details for better fits.
6/30/21--- Official Release
MAIN INFO SECTION
Advanced engine needed : GZDOOM
Primary purpose : Single player addon
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Title : Heretic Heroes: NES Heroes and Hexes
Author : Kalensar
Other Files By Author : Castlevania 3 for Simon's Destiny; LTTD:Link to the Doom and LTTD for Heretic; Doom Thoth ; Perfect Dark Brutal Doom, SMEXUNMON, Doom ReBUVRO
Misc. Author Info : Rabid Editor
Description : Weapons pack and player pack for Heretic & Hexen
Heretic Heroes: NES Heroes and Hexes
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Heretic Heroes is a gameplay mod meant to recapture the difficulty and fun of adventure and movement from old NES fantasy adventure games. Heretic Heroes is a heavily randomized event full of adventure from some destructable scenery to the randomness of RNG being cruel on weapons and items drops, or even super fruitful. There are 11 heroes from various games and each was designed to roughly match their physics of those games if they were from a Platformer, or some of the humorous growth if from a RPG. Some Characters start off way better than others in order to capture the essence of the games they came from.
Without further adieu, here is the cast.
In order from menu:
1. Kuros: from Wizards and Warriors
2. Arthur of Ghosts and Goblins
3. Ava Tar from the Ultima Series
4. Conan the Barbarian
5. Erdrick from Dragon Quest
6. Hydlide
7. Zelda... yeah its Link but this is for humor too.
8. Sylpha the Elven heretic, genderbend Corvus
9, Imm Ortal- The nameless wizrd from THe Immortal
10. Dova Keen - Yes, its the Lizard Hunter
11. Simon - the Questor.. The Simon's Quest version
AUTHOR NOTE: --- My Advice: This mod has a custom difficulty settings.
It is HARD from Myth of Hilda on up even to me as it's creator.
If you want the most balanced experience then start as anyone other than Imm Ortal because he starts with no Mana, a spell book and weak Fists..
Enable Jumping and Crouching. Break every Candle , Barrel and Chest odd you come across because they are the source of weapons.
All Starter Weapon except Conan and Imm Ortal have Subweapons bound to Reload
THis game uses a Custom made HUD that has been tailored to Heretic Heroes.
Set a Chasecam Button: I've tried my best to make this fun as a Third Person game as well!!! Yes really! Everybody has minor transparency so you can see where you shoot or hit.
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MAIN GAMEPLAY INFO
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STARTER INFO:
--Every Character has a SKILL bound to the Altfire or Reload reload key!!! I bind reload key to Shift. Every character has mostly unique abilities on the Castlevania styled Subweapons. Subweapons and Skills can only be used on the Starter Weapon of each character or some special Ultimate Weapons.
--Not every character can use every weapon, BUT they can get the ammo from them.
--All Weapons only use two types of Ammo and only give White Mana when picked up. Red Mana is generally the stronger attack on the weapon. The Trident is Unique in that it uses Health as its ammo, but also does Life Leech with its main fire.
--Subweapons all run off of Hearts at one per cost. Each Character generally has a unique version of each Subweapon type and only One subweapon can be held at a time.
-- This game uses HEXEN classes on the Characters, and comes complete with the Armor items for them. This game also uses Heretic/Doom styled armor too. The Blue gauge on the right side of the HUD displays all of the Armor info listed from top to bottom: Armor Amount, Armor Class, Armor Absorb value. You can frquently hit over 100% absorb and then all damage goes to Armor Amount.
-- This game uses Heretic Inventory so many items are available and unique. No tomes of power as those are replaced by a super item: Ethereal Armor. Set your controls accordingly.
CHARACTERS!
Kuros-- Fighter class: He has one of, if not the Highest Jump stat. His movement is slippery, but manageable like his NES version. He moves pretty fast. Features a unlimited ammo throwing axe as his Altfire on his starting Iron Sword, the Axe of Igor. He's strong, solid and has good equipment options.
Player.WeaponSlot 1, Axe
Player.WeaponSlot 2, Ironsword, Mastersword
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, Hammer
Player.WeaponSlot 5, wand
Arthur- Fighter Class: This guy.... has the lowest health starting at 25, maxes at 50 BUT can go to higher with Item use. Excellent damage output, high jump, but squat all for equipment outside of Subweapons. I was nice enough to make his Main Fire auto-fire so your finger doesn't die.
Player.WeaponSlot 2, hammer2, Axe : The Axe is a superweapon.
Ava Tar: Cleric Class: This guy is pretty ridiculous at start. Reflecting shield( all shields do this from the front), awesome altfire, strong melee, non finicky movement. Great one if you want to start with someone easier than say Arthur.
Player.WeaponSlot 2, HexMace,Axe
Player.WeaponSlot 3, WensternShotgun
Player.WeaponSlot 4, ImpalerXBow
Player.WeaponSlot 5, Hammer
Conan- Fighter class: Conan gets the most weapon choices, but has the worst start with only a weak fist attack. Good Speed, good jump.
Player.WeaponSlot 1, Trident,Ax
Player.WeaponSlot 2, konk,Legend
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, ImpalerXBow
Player.WeaponSlot 5, Hammer
Player.WeaponSlot 6, wand
Player.WeaponSlot 7, GauntletX
Erdrick- Mage Class: To be fair, he not much of a Mage, and has that to represent his start in DQ1. He starts with a mean fist attack. Average movement and balanced weapons.
Player.WeaponSlot 1, Mastersword
Player.WeaponSlot 2, HexFist
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, Hammer
Player.WeaponSlot 5, wand
Hydlide- Cleric Class: This guy starts out super strong with a Super Weapon sword. Decent movement, but low equipment option and is Melee based to mirror the goofy combat of that ancient RPG.
Player.WeaponSlot 1, Trident
Player.WeaponSlot 2, Legend, MasterSword
Player.WeaponSlot 3, CrossbowM
Link: Mage Class: His movement is like Adventure of Link and his weapons are like Zelda1. Low armor class at start, but he is one of the fastest and highest jumping dudes. His Bow is unlimited, but low Rail style damage on his Main fire, altfire is his sword. He also starts with Bombs which use Red Mana. His shield will deflect projectiles.
Player.WeaponSlot 1, Mastersword
Player.WeaponSlot 2, Bow
Player.WeaponSlot 3, Wand
Player.WeaponSlot 4, FragGrenade
Corvina- Mage Class : The genderbend Corvus that uses roughly eqivalent weaponry. Vanilla style movement, and higher jump than vanilla. Starting Wand is unlimited ammo, and same for the altfire.
Player.WeaponSlot 1, GauntletX
Player.WeaponSlot 2, FireWand
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, wand
Player.WeaponSlot 5, Hammer
The Wizard -THe ImmOrtal: Mage Class: This guy does start with a really good weapon, the Spell Book, BUT zero Mana. So he uses his Fist, aka Konk. He has the worst jump and the 2nd lowest speed. BUT he does have normal Health unlike Arthur.
Player.WeaponSlot 1, konk
Player.WeaponSlot 2, Tome
Player.WeaponSlot 3, CrossbowM
Player.WeaponSlot 4, wand
Player.WeaponSlot 5, GauntletX
Dova Keen: Fighter Class: This guy is HUGE in size so he will look down at most enemies. His start sword swings in a wide arc, and the altfire is a Flame Breath that will push enemies back. Very fast on his feet, but jump is average.
Player.WeaponSlot 1, Ax
Player.WeaponSlot 2, sword1
Player.WeaponSlot 3, Trident
Player.WeaponSlot 4, ImpalerXBow
Player.WeaponSlot 5, FragGrenade
Simon- Fighter Class: This is Simon's Quest Simon Whip will BLOCK or Reflect most projectiles. Timed for the end of the swing. Bad News: LOWEST SPEED, but decent jump. I tried really hard to get his movement accurate, including gravity. Good news, very strong. Altfire is Subweapon use. Bad news: Low equipment options.
Player.WeaponSlot 1,Trident
Player.WeaponSlot 2, VampireKiller
Player.WeaponSlot 3, WensternShotgun
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WEAPONS
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Weapons to be found: All of these weapons can be found via Large Chests, CANDLES and torches
Two Categories: Normal Weapons and Super Weapons.IF weapons give ammo then they only give White Mana. Not all weapons use ammo. Main fire is always White Mana if used at all. Alt Fire is Red mana. usually. Elemental damage is aesthetic only.
Normal Weapons.
CrossBow: a black crossbow with Green arrows. Main fire shoots 3 arrows with White mana. Altfire is an Elemental blast that explodes and freezes with Red Mana.
Shotgun: Uses ammo: Main fire is weaker at 7 pellets of electricity. Altfire is 20 pellets of fire damage(same as doom SSG)
Luciferian Crossbow/Impaler- Uses ammo: Main fire is a strong but normal xbow bolt with a fast firing rate. altfire is a stream of elemental energy bolts.
Hammer: Uses ammo. Mainfire is a flame thrower, but can still be used as a melee weapon if out of White Mana. Altfire is an explosive fireball.
Wand: Uses Ammo: the Elven Gold Wand retooled. Mainfire is HitScan electricity for good damage and fire rate. Altfire is 3 Piercing Lightning Bolts.
Trident: NO MANA USE: Mainfire is a rapid hit Life Leech prod that refills health very fast. Altfire is a Flame Thrower which burns your Health as ammo at 5 points per shot. Very strong.
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Super Weapons
Axe: Beater and Biter. NO MANA USE. ALLOWS SUBWEAPONS on Reload key: Main fire is a fast melee attack. Altfire throws 3 boomeranging red holy axes.
Master Sword: NO MANA USE. ALLOWS SUBWEAPONS on Reload Key. Gives a Deflectiing Shield, a fast firing main fire melee, no autofire. Altfire is a Holy Red Boomerang like the Axe version.
LEGEND "The Dragon Slayer": NO MANA USE, ALLOWS SUBWEAPONS ON RELOAD KEY. Main fire is a fast swinging melee with a small arc. Altfire is a Wild Swing that hits many points and hits really dang hard.
Hydlide starts with this weapon.
GauntletX "Gauntlets of Mondaine"-- Named after Ultima 1 villain. Allows Subweapons on Reload Key. Main fire is no mana Life Leech melee.
Altfire is a machine gun hitscan electricity attack that uses White Mana.
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MONSTER Cast: Mellow Heretic and some others. Heretic Monsters are upgraded versions.
Hexen monsters are still vanilla.
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Special Thanks : Medieval Doom @ zdoom forum AND Mellow Heretic!!!
Post by Lagi
Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand
Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.
CastleVania Simons Destiny by Batandy
for Making this amazing game. Used heavily in this mod from Special Effects to Enviromental stuff like Candles.
Hexen, and other Raven Software creations.
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Heretic and soon to be Doom and Hexen.
* Play Information *
Game : Heretic Heroes; NES Heroes and Hexes
Single Player : Designed for
Other game styles : only Heretic and other Vanilla Heretic mapsets.
Difficulty Settings : YES!
Tested : GZDoom
* Construction *
Base : Modified from Link to the Doom
Build Time : Lots of time.
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : Due to The Master Sword unique Shield type some Elevators may become temporarily stuck. Simply switch weapons off The Master Sword and the Elevator will work normally.
* Copyright / Permissions *
This is a labor of love that I built at home for extra challenge. It's only right that I share it and allow it to be shared.
This work may be used as a base of reference for learning purposes. Due to this mod's extremely intertwined nature it is not
advisable to use this mod as a base for any new projects, but it is permitted for referential use and resource purposes
for other projects.