WEAPONS
- PAIN / KILLER
Primary: Pain. Blades that spin fast and deal decent damage without pushing enemies back.
Secondary: Killer. The blades block is fired and will bounce back off the nearest enemy or will stick into a wall or obstacle. If you aim at the Killer projectile, your weapon will emit a beam that will pierce and damage all enemies on the way. The Killer projectile can't be lost and will return to you through any obstacle if you press Secondary again or switch weapons.
You can use Killer to juggle enemy corpses before they disappear. If you juggle a corpse several times, it'll drop some gold.
Combo: Hold Primary, then tap Secondary. The rotating blades will be launched forward, dealing a lot of damage to anything they hit, then they'll return to you.
- SHOTGUN / FREEZER
Primary: Shotgun blast. A fast-firing shotgun with decent range.
Secondary: Freezer. Will freeze most enemies (except bosses) in place. Frozen enemies take increased damage, especially from the Shotgun.
Combo: press Secondary, then immediately press Primary. Your secondary attack animation will be quickly cancelled into a shotgun blast.
- STAKEGUN / GRENADE LAUNCHER
Primary: Stake. Fires a wooden stake that deals significant damage and can pin enemies to walls. Flies in an arc. Stakes will catch fire after a few seconds of flight, which will increase their damage.
Secondary: Grenade. Fires a grenade that can bounce off surfaces and deals decent damage.
Combo: fire a grenade, then fire a stake at the grenade. Your stake will pierce the grenade and turn into a make-shift "rocket" that deals tons of damage with large AoE (more than regular rockets or grenades).
- ROCKET LAUNCHER / MINIGUN
Primary: Rockets. Fires a regular rocket.
Secondary: Minigun. A rapid-fire minigun. Its spread increases as you keep firing.
- ELECTRO / DRIVER
Primary: Shurikens. Quickly fire shurikens that can stick into enemies. Shurikens will also explode after a couple of seconds of flight, dealing damage to anything nearby.
Secondary: Electro. Emit a short-range lightning bolt that will arc slightly towards enemies. Good for stunlocking.
Combo: hold Secondary, then tap Primary. Fire the whole disc magazine, charged with electric energy, which will emit lightning bolts at all enemies around itself. Devastating for crowd-control or focusing bosses.
- RIFLE / FLAMETHROWER
Primary: Rifle. Fires in bursts of up to 8 shots. Deals more damage and has smaller spread than the Minigun, but the firerate is noticeably smaller.
Secondary: Flamethrower. Fire slow-moving flames that will pierce enemies and set them on fire, making them burn for a few seconds.
Combo: hold Secondary, then tap Primary. Fire a whole fuel tank that will explode after a short delay, dealing a lot of damage and emitting flames around itself. The tank can be shot with bullets at any moment to blow it up at will.
- BOLTGUN / HEATER
Primary: Bolts. Fire a volley of 5 steel bolts that can pin enemies to walls. The bolts fly in a straight line.
Secondary: Heater bombs. Fire a volley of 10 bombs that bounce off surfaces and deal devastating damage.
Combo: fire heater bombs, then fire bolts at them. While tricky and not always useful, you can create make-shift rockets by impaling bombs with bolts.
Zoom: use 'Zoom' key to use the weapon's scope.
Black Tarot Cards
The Black Tarot Board will open automatically at every map start (configurable). Use gold to purchase cards and equip them into slots. Silver cards are effective throughout the level, Golden cards can be activated once per level.
You can equip cards once per level, after which they become locked in their slots. To unlock them, reach next level or pay in gold to unlock them.
Gold can be obtained from secrets, by killing enemies with excessive damage and by juggling enemy corpses. Gold coins also replace Health Bonus and Armor Bonus spawns.
Souls and Demon Mode
There are no medikits or stimpacks in Painslayer.
All enemies drop a soul when killed. This soul will heal you and also increase your soul counter.
When the soul counter reaches 66, you'll turn into a Demon. In Demon Mode you're invincible and you deal devastating damage by pressing Primary Attack. The world is also slightly slowed down.
On Trauma difficulty mode enemies don't leave souls.
Difficulty Levels
Slumber: double ammo from pickups, 25% of damage received, monsters have 50% health
Daydream: x1.2 ammo from pickups, 50% of damage received.
Insomnia (default): standard stats for everything.
Nightmare: 80% of ammo from pickups, monster aggression increased.
Trauma: 60% of ammo from pickups, no cheats, monster aggression increased a lot, monster reaction increased, monsters don't spawn souls when killed.