So, I figured I'd put this out there where people can notice it.
Eons ago, I tried my luck at an ACS-based F-Zero TC for GZDoom. It didn't pan out, but I wound up learning a great deal and this was critical in easing me into full-fledged game dev.
I'm still fairly and probably too proud of what I came up with in terms of features, and figured somebody might be courageous enough to try and make something decent out of this mess using the features GZDoom gained since then.
F-Zero in Doom
One entire track, four machines with different properties