3D-space actor rendering offsets

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TehRealSalt
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Graphics Processor: nVidia (Modern GZDoom)

3D-space actor rendering offsets

Post by TehRealSalt »

I would like a feature to be able to adjust an actor's position in 3D space, without without needing to adjust their physical position. Basically an extra Vector3 that gets added to their position when they're rendered.

My usage scenario would be letting an actor vibrate in place, without their actual hitbox/position being changed.

A_SpriteOffset would've been close to what I want, but it doesn't work with models. Even then, it would be nice to be able to adjust sprites in 3D space as well.
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Marisa the Magician
 
 
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Re: 3D-space actor rendering offsets

Post by Marisa the Magician »

Ah, like the PrePivot property in Unreal. This could actually be useful in some way, especially to do things such as replacing the somewhat kinda ugly method of adjusting floorclip for things raising from the ground.
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Marisa the Magician
 
 
Posts: 3853
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: 3D-space actor rendering offsets

Post by Marisa the Magician »

WorldOffset might cover this, if it affects 3d models as well.

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