Interactive sector portals throw flying players into air
Posted: Tue Apr 20, 2021 10:34 am
Hello! I would like to file a bug report on a problem we discovered during Blade of Agony playtesting.
https://github.com/Realm667/WolfenDoom/ ... portal.zip
Activate the 'fly' cheat, submerge the player pawn into the sector over the portal plane, and then move it towards one of the upper portal lines with high speed. After that, the player would sometimes instantly change their Z coordinate or even get thrown into air upon hitting the portal line with some additional velocity, even if at that time the player was lower than -24 units with respect to the high ground.
This only seems to happen with the upper part of the portal.
Video: https://user-images.githubusercontent.c ... 49b208.mp4
https://github.com/Realm667/WolfenDoom/ ... portal.zip
Activate the 'fly' cheat, submerge the player pawn into the sector over the portal plane, and then move it towards one of the upper portal lines with high speed. After that, the player would sometimes instantly change their Z coordinate or even get thrown into air upon hitting the portal line with some additional velocity, even if at that time the player was lower than -24 units with respect to the high ground.
This only seems to happen with the upper part of the portal.
Video: https://user-images.githubusercontent.c ... 49b208.mp4