
"Stellar Weapons" is an Advanced Mod for Zandronum and GZD that is designed to be played on maps with hundreds
or even thousands of enemies at once. Such maps are known as "Slaughter Maps"
and to deal with so large number of enemies, this Gameplay Mod has:
- a rechargeable "Armored Shield" that will greatly reduce the damage received.
- if the damage is extreme, an alarm will go off and make you invulnerable for a few moments.
- an enemy search and tracking system. This system called "ScreenSeeker" is very useful to chase very fast or invisible enemies.
- The Automap will always be revealed and will show the position of enemies and decorations. very useful to avoid being ambushed.
- weapons of the "Overpowered/OP" type that inflict high levels of damage ranging from 8 to 6000 damage points.
- Advanced munitions capable of destroying/damaging or push over Decorations or inventory items.
- "MIRV" attacks capable of dealing direct damage to fully Invulnerable Enemies or GOD2 cheat players.
- "Instakill" projectiles capable of turning Enemies and Decorations into a pile of meat or scrap.
- an unique "Inventory Recovery System" that will allow you to be always prepared
- with all weapons and ammo upgrades that you found in other game sessions.
- and finally, if the situation gets out of hand, look for the secret weapon "S.F.C."
- to generate an impressive supernova that will erase from existence all the enemies reached by its bipolar rings.
now, not all of them are benefits for player:
- "Stellar Weapons" makes extensive use of the "ReplaceActor" Skill property to replace monsters, decorations and even Items
- to spawn even more enemies than normal and to add other types of monsters without losing compatibility with maps, MonsterPacks or other GameplayMods.
- The reappearance of enemies or "Monsters Respawn" is another distinctive feature of "Stellar Weapons"
- and is a property present in almost all difficulties to give the feeling of witnessing a true apocalyptic invasion and to make the provocation of infightings useless.
- In several difficulties there are no health items on the maps. This is so because most weapons have the ability
- to extract Health Gems from enemies while at the same time blocking their return/Respawn.
- This Gem mining and Respawn blocking is a vital game mechanic to survive and the player has to learn how and when to use this.
- "Stellar Weapons" comes with a build-in MonsterPack. many use the same direct "Mirv" or Instakill attacks as the player.
- apart from the fact that there are completely invisible variations or with bullet-resistant metallic camouflages.
- so depending on the difficulty/Replacements you select at the start of the game, things can get really scary.
- and finally, Since weapons can be recovered at the start of a game, weapons are very hard to find because
- there are NO WEAPON SPAWNERS where you would normally find them.
- Play the first 4 difficulties to find all the weapons.
"Stellar Weapons" was designed to be played
on the Zandronum source port
and only in the SinglePlayer mode.
It can also be played with GZDoom.
DOWNLOAD: Stellar Weapons
Videos: wrote:
Deybar_TECH: Stellar Weapons Credits and Sprite sources wrote: Captain J's SnapShooting Workshop: Season 2
- (GC-24) "Tandem" = GMR-2 Assault Gun
- (GC-38) "Valhalla" = WA2000 Semi-Auto Sniper Rifle
- (GC-74) "Sukhoi" = Konstantinov SA-02
- (SB-40) "Giga Launcher" = The Jury Rig
- (SB-16) "Savage" = Live long, USAS-12!
- (SB-705) "Antares" = Dailo5 Assault Carbine
- (SB-369) "" = Robocop's AUTO 9
- (SB-06) "" = Flammenstein Flamethrower
- N.F.G = EGX-1 The Whopping Plasma Cannon
Bullets 'n Bombs: H.D.AOther:
- (GC-48) "Zelyska" = FPV
- (GC-0025) "Blitz" = ???
- (ZW-25) "Jomundgander" =
- (EVIL-12) "Share" =
- Neutron Blaster = Doom4Doom
- S.F.C. = Doom4Doom
Effects and Monsters
- Complex Doom: God Complex
- Zion v08 - FULL
- D4D: Doom4DoomResources
- QC: DOOM EDITION
- Doom The Mercenaries
Spoiler: old online server of the Mod
This Project in Doomworld
https://www.doomworld.com/forum/topic/1 ... -no-mercy/