build levels
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build levels
(How) can you run them with 47i?
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extract the map with xwe or something else that can open grp files and then simply run it with the -file option. with 47i it won't be textured, but in the future you'll be able to use -art artfile.art and it'll be textured properly
of course what this really does is convert the build map to hexen format (in memory) and then run that map, so any build specific stuff won't show, though you can do dumpmap mapname.wad in console (I believe that's the correct command) and write it to disk (it won't write any things though) and then mess with that in a doom editor
of course what this really does is convert the build map to hexen format (in memory) and then run that map, so any build specific stuff won't show, though you can do dumpmap mapname.wad in console (I believe that's the correct command) and write it to disk (it won't write any things though) and then mess with that in a doom editor
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Actually, I think it was broken in 47i. If it's working, you just add the .map file to the command line as if it were a .wad, and then you use the map console command to switch to it.
i.e. For E1L1, start the game with:
Then open the console and type
You can also use wildcards with -file, so the following will load all .map files in the current directory:
i.e. For E1L1, start the game with:
Code: Select all
zdoom -file e1l1.map
Code: Select all
map e1l1
Code: Select all
zdoom -file *.map
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