glossiness map for specular workflow

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Steve5563
Posts: 82
Joined: Sun Jan 27, 2019 11:18 pm
Operating System Version (Optional): windows 10
Graphics Processor: nVidia with Vulkan support
Location: Australia

glossiness map for specular workflow

Post by Steve5563 »

pretty much the same thing as a roughness map for pbr.
normally the texture artist has to invert the black and white colors when converting from a roughness map to a glossiness map.
black = rough
white = gloss

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