The Silent Refectory map has a hidden door between the starting warehouse area and the dining area which is opened by pulling one of the rock switches in the warehouse (sector tag 2). The other side of this door, presumably for multiplayer purposes, is also tagged with a door open action. Both triggers are single-use.
If a player opens the door, goes through, and activates the back side of the open door, it will close, and become permanently shut, potentially making it impossible to progress further (recoverable with cheats in single player, but rather more fatal for co-op).
This bug goes back at least to ZDoom v2.8.1 but is not present in vanilla Hexen (activating the already-open door does nothing originally).
Hexen - Long-standing door trigger issue in Silent Refectory
Moderator: GZDoom Developers
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!