Dead Signal [release] (New version available)

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TheLoneAlpha
Posts: 8
Joined: Mon May 21, 2018 5:55 am

Dead Signal [release] (New version available)

Post by TheLoneAlpha »

EDIT: updated version coming soon
EDIT 2: New version available!

Dead Signal is a single level wad for GZDoom 4.3.0 or newer

Uses the Doom2 Iwad, supports singleplayer and coop
Jumping, crouching, and freelook are all allowed, but none required.

This wad was created for the Doomworld Maximum project by Obsidian: https://www.doomworld.com/forum/topic/119524
I used this as an opportunity to experiment with detail and lighting, looking to get feedback.

screenshots:







Download: https://drive.google.com/file/d/169XC4f ... sp=sharing
New Download: https://drive.google.com/file/d/1U5_LKW ... sp=sharing
istillplaydoom
Posts: 3
Joined: Fri Mar 05, 2021 12:09 pm

Re: Dead Signal [release] (New version available)

Post by istillplaydoom »

Played on HMP.
Not a bad level, I really liked the flow and design. It took me a little too long to realize that one of the windows was not a window near the outdoor nukage so that I could progress.
Spoiler:
EDIT: One other item for consideration, showing vs. telling the player.
Spoiler:
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ritaremton
Posts: 10
Joined: Tue Jul 20, 2021 6:18 pm
Graphics Processor: Intel (Legacy GZDoom)

Re: Dead Signal [release] (New version available)

Post by ritaremton »

hi! completed the map on uv. beautiful map with matching superb gameplay. love it. many thanks for making it :)
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armymen12002003
Posts: 1373
Joined: Wed Jun 01, 2011 10:25 pm
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Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: Dead Signal [release] (New version available)

Post by armymen12002003 »

Just completed this really good map great job

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