Compiling on OS X Big Sur

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User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Compiling on OS X Big Sur

Post by PaganRaven »

I tried to follow this guide but clearly some new complications were thrown in since then. I tried installing the dependencies on MacPorts and changing the CMAKE variables as such in the text I'm writing to update the wiki page:


Code: Select all

sudo port install libjpeg-turbo fluidsynth openal-soft libsndfile mpg123 

Uncheck OPENAL_DY

Set JPEG_INCLUDE_DIR to /opt/local/include

Set JPEG_LIBRARY_RELEASE to /opt/local/lib/libturbojpeg.dylib

Set PKG_CONFIG_EXECUTABLE to /opt/local/bin/pkg-config

Set ZMUSI_INCLUDE_DIR to /opt/local/include/AL

Set ZMUSI_LIBRARIES to /opt/local/lib/libopenal.dylib

Press configure

Set OPENAL_INCLUDE_DIR to /opt/local/include/AL

Set OPENAL_LIBRARY to /opt/local/lib/libopenal.dylib

If somebody has been able to do it please help.

Also, I have the new mac mini with the M1 chip apple silicon. Fluidsynth works inside gzdoom, but not from the terminal

Code: Select all

~ % fluidsynth      
FluidSynth runtime version 2.0.5
Copyright (C) 2000-2019 Peter Hanappe and others.
Distributed under the LGPL license.
SoundFont(R) is a registered trademark of E-mu Systems, Inc.

fluidsynth: error: Failed to get the default audio device
Failed to create the audio driver
User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Re: Compiling on OS X Big Sur

Post by PaganRaven »

I found this "zmusic" folder inside bin/windows, and there is no osx variant folder. Can someone explain how this new fangled zmusic would have to be set up?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Compiling on OS X Big Sur

Post by Graf Zahl »

Get it here: https://github.com/coelckers/ZMusic
It needs to be installed prior to compiling GZDoom.
Cacodemon345
Posts: 422
Joined: Fri Dec 22, 2017 1:53 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Contact:

Re: Compiling on OS X Big Sur

Post by Cacodemon345 »

As for standalone FluidSynth, try compiling it from the upstream repository and see if it helps. You can try opening a issue there if you can't get it to work on your system.
User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Re: Compiling on OS X Big Sur

Post by PaganRaven »

Okay, I got it to spit out two libraries.
Screen Shot 2021-03-09 at 8.39.18 AM.png
So I use libzmusic.1.1.4.dylib for ZMUSIC_LIBRARIES. Check.

What do I use for ZMUSIC_INCLUDE_DIR? It didn't appear to make any .h files or include folder.
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: Compiling on OS X Big Sur

Post by _mental_ »

You can use include folder in the root of ZMusic Git repository.
User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Re: Compiling on OS X Big Sur

Post by PaganRaven »

I get this error when I configure.

Code: Select all

Building for target architecture: arm64
CMake Error at src/CMakeLists.txt:369 (message):
  C++ compiler doesn't support thread_local storage duration specifier
I think this is something to do with my xcode command line tools (I installed the stuff like, last week)
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: Compiling on OS X Big Sur

Post by _mental_ »

What is the version you are trying to build? Please post commit hash or tag because answers like “latest”, “current”, “yesterday’s”, etc are meaningless.
User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Re: Compiling on OS X Big Sur

Post by PaganRaven »

I cloned it off github, and re-clone it when things are messed up.

git clone https://github.com/coelckers/gzdoom.git

Also the .h file in that include folder is a bunch of windows headers.

Is this the precious tag you want? 3037c08840f209f9f6b6d7e6c2c69632472a5d54

It's v 4.5 that git clone clones, right? Not that 4.6 pre tag?
Last edited by PaganRaven on Tue Mar 09, 2021 12:37 pm, edited 1 time in total.
Cacodemon345
Posts: 422
Joined: Fri Dec 22, 2017 1:53 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Contact:

Re: Compiling on OS X Big Sur

Post by Cacodemon345 »

What Xcode version are you using?
User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Re: Compiling on OS X Big Sur

Post by PaganRaven »

Xcode Version 12.4 (12D4e)
Cacodemon345
Posts: 422
Joined: Fri Dec 22, 2017 1:53 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Contact:

Re: Compiling on OS X Big Sur

Post by Cacodemon345 »

You have to use the master branch.
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: Compiling on OS X Big Sur

Post by _mental_ »

If you really need 4.5, delete these lines in your local copy.
User avatar
PaganRaven
Posts: 439
Joined: Fri Oct 14, 2005 2:21 pm

Re: Compiling on OS X Big Sur

Post by PaganRaven »

Thanks for that mental! Getting warmer... now it can configure and generate at least, but it makes a corrupted app.

Code: Select all

Last login: Tue Mar  9 11:20:03 on ttys000
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                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^  ~~~~~~~~~~~
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      undeclared identifier 'M_ClearMenus'; did you mean 'V_ClearFonts'?
                M_ClearMenus();
                ^~~~~~~~~~~~
                V_ClearFonts
/Users/bill/Documents/GitHub/gzdoom/src/common/fonts/v_font.h:188:6: note: 
      'V_ClearFonts' declared here
void V_ClearFonts();
     ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:1088:5: error: use of
      undeclared identifier 'M_Drawer'; did you mean 'F_Drawer'?
                                M_Drawer ();
                                ^~~~~~~~
                                F_Drawer
/Users/bill/Documents/GitHub/gzdoom/src/./intermission/intermission.h:321:6: note: 
      'F_Drawer' declared here
void F_Drawer ();
     ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:1159:3: error: use of
      undeclared identifier 'M_Drawer'; did you mean 'F_Drawer'?
                M_Drawer ();                    // menu is drawn even o...
                ^~~~~~~~
                F_Drawer
/Users/bill/Documents/GitHub/gzdoom/src/./intermission/intermission.h:321:6: note: 
      'F_Drawer' declared here
void F_Drawer ();
     ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:1192:4: error: use of
      undeclared identifier 'M_Drawer'; did you mean 'F_Drawer'?
                        M_Drawer ();                    // menu are draw...
                        ^~~~~~~~
                        F_Drawer
/Users/bill/Documents/GitHub/gzdoom/src/./intermission/intermission.h:321:6: note: 
      'F_Drawer' declared here
void F_Drawer ();
     ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:1220:2: error: use of
      undeclared identifier 'M_ClearMenus'; did you mean 'V_ClearFonts'?
        M_ClearMenus ();
        ^~~~~~~~~~~~
        V_ClearFonts
/Users/bill/Documents/GitHub/gzdoom/src/common/fonts/v_font.h:188:6: note: 
      'V_ClearFonts' declared here
void V_ClearFonts();
     ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:1276:5: error: use of
      undeclared identifier 'M_Ticker'
                                M_Ticker ();
                                ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:2794:29: error: use of
      undeclared identifier 'CurrentMenu'
                (menuactive == MENU_On && CurrentMenu && !CurrentMenu->I...
                                          ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:2794:45: error: use of
      undeclared identifier 'CurrentMenu'
                (menuactive == MENU_On && CurrentMenu && !CurrentMenu->I...
                                                          ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:3454:3: error: use of
      undeclared identifier 'M_Init'
                M_Init();
                ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:3558:4: error: use of
      undeclared identifier 'UpdateVRModes'
                        UpdateVRModes();
                        ^
/Users/bill/Documents/GitHub/gzdoom/src/d_main.cpp:3708:2: error: use of
      undeclared identifier 'M_ClearMenus'; did you mean 'V_ClearFonts'?
        M_ClearMenus();                                 // close menu if open
        ^~~~~~~~~~~~
        V_ClearFonts
/Users/bill/Documents/GitHub/gzdoom/src/common/fonts/v_font.h:188:6: note: 
      'V_ClearFonts' declared here
void V_ClearFonts();
     ^
11 errors generated.
make[2]: *** [src/CMakeFiles/zdoom.dir/d_main.cpp.o] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2
bill@Williams-Mac-mini build % 
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: Compiling on OS X Big Sur

Post by _mental_ »

Have no idea what went wrong, but it doesn’t really matter. I forgot to mention that 4.5 needs more fixes to run on Apple M1.
I suggest you to switch to master branch that has better support for macOS on Intel and ARM CPUs.
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