A_FireBullets's missile argument + portals

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Jekyll Grim Payne
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A_FireBullets's missile argument + portals

Post by Jekyll Grim Payne »

If a projectile is fired using the missile argument of A_FireBullets while aiming at a portal (either interactive or static), the projectile will fly directly towards the destination point (usually hitting level geometry as a result) instead of going through the portal.

STR:
1. Load the attached map and zscript file
2. Type "give ppistol" in the console
3. Fire at the interactive portal (right corner corner) or the static portals (to the left)

Video: https://lowkey.gg/v/833e15bc-0fc1-4cb4- ... 52ce0ade17
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