NOSKYWALLS and DRAWFULLHEIGHT flags not working

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RockstarRaccoon
Posts: 598
Joined: Sun Jul 31, 2016 2:43 pm

NOSKYWALLS and DRAWFULLHEIGHT flags not working

Post by RockstarRaccoon »

I was trying to add the noskywalls and drawfullheight flags for linedefs in UDB's linedef-editor, and found that they apparently don't do anything in GZDoom.

In the debugger, I can see the flags getting set, and the renderer checks and detects the noskywalls flag (hw_sky.cpp::236), but it looks like it isn't checking at the time it would need to to actually draw the walls there.

It looks like these were intended to override the skywall hack, but broke?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: NOSKYWALLS and DRAWFULLHEIGHT flags not working

Post by Graf Zahl »

Example map, please?

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