OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
OBSIDIAN is a community continuation of OBLIGE Level Maker, originally by Andrew Apted. It originated as a merge of Oblige 7.70 and the community content pack known as ObAddon, but since then has greatly expanded in scope.
Notable features
- GUI overhaul: Sliders, checkboxes, top bar menu, and theming are now built in
- UDMF map output option for ports that support it
- Improved RNG with 64-bit seed lengths and the ability to use arbitrary strings as seeds
- Ability to support Vanilla Doom and its engine limits by using the bundled SLUMP map generator
- "Surprise Me" option for randomization of selected settings
- Optional PK3/ZIP compression of generated WADs
- Migration from Lua to LuaJIT for greatly improved build speeds
- First-run tutorial for users not accustomed to the program or its interface
- More robust batch/CLI mode
- Ability to compile without a graphical interface for server/headless environments if desired
- Option to save an animated GIF of the level building process
- Integration of previous versions of Oblige to offer increased variety in level layouts and composition
- Improved internationalization support, along with a nearly complete Russian locale translation file included
Currently Supported Games
- Doom 1 / The Ultimate Doom/ Doom 2 / Final Doom
- Heretic
- Chex Quest 3
- HacX 1.2
- Harmony
- Hexen
- Strife
- Wolfenstein 3-D / Spear of Destiny
- Super Noah's Ark 3-D
Currently Supported Platforms
- Windows 32/64-bit, x86 architecture
- Linux 32/64-bit, x86 and ARM architectures
- BSD 32/64-bit, x86 and ARM architectures
- MacOS 64-bit, x86 architecture (tested with Github CI builds only)
- Haiku OS 32/64-bit, x86 architecture (console-only; GUI not supported)
Homepage with addons, changelog and compiled Windows releases -> https://obsidian-level-maker.github.io/index.html
Linux, BSD, Haiku OS and Mac OS will need to be manually compiled. MacOS has only been tested with GitHub automated CI builds, so although it compiles just fine, I have not been able to truly test it.
Notable features
- GUI overhaul: Sliders, checkboxes, top bar menu, and theming are now built in
- UDMF map output option for ports that support it
- Improved RNG with 64-bit seed lengths and the ability to use arbitrary strings as seeds
- Ability to support Vanilla Doom and its engine limits by using the bundled SLUMP map generator
- "Surprise Me" option for randomization of selected settings
- Optional PK3/ZIP compression of generated WADs
- Migration from Lua to LuaJIT for greatly improved build speeds
- First-run tutorial for users not accustomed to the program or its interface
- More robust batch/CLI mode
- Ability to compile without a graphical interface for server/headless environments if desired
- Option to save an animated GIF of the level building process
- Integration of previous versions of Oblige to offer increased variety in level layouts and composition
- Improved internationalization support, along with a nearly complete Russian locale translation file included
Currently Supported Games
- Doom 1 / The Ultimate Doom/ Doom 2 / Final Doom
- Heretic
- Chex Quest 3
- HacX 1.2
- Harmony
- Hexen
- Strife
- Wolfenstein 3-D / Spear of Destiny
- Super Noah's Ark 3-D
Currently Supported Platforms
- Windows 32/64-bit, x86 architecture
- Linux 32/64-bit, x86 and ARM architectures
- BSD 32/64-bit, x86 and ARM architectures
- MacOS 64-bit, x86 architecture (tested with Github CI builds only)
- Haiku OS 32/64-bit, x86 architecture (console-only; GUI not supported)
Homepage with addons, changelog and compiled Windows releases -> https://obsidian-level-maker.github.io/index.html
Linux, BSD, Haiku OS and Mac OS will need to be manually compiled. MacOS has only been tested with GitHub automated CI builds, so although it compiles just fine, I have not been able to truly test it.
Last edited by dasho on Sat Apr 29, 2023 8:58 am, edited 37 times in total.
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Re: Oblige Community (?) Build
With following add-ons:
spoilered the image
- ObAddon.pk3
UniversalIntermission.pk3
Spoiler:edit:
spoilered the image
Last edited by Kappes Buur on Tue Feb 16, 2021 1:50 pm, edited 1 time in total.
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Re: Oblige Community (?) Build
I would check your ObAddon install; I've kept all of the same prefabs that were in vanilla Oblige. If you are still getting this message without those addons enabled, let me know and I'll see what's causing it. Thanks.
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Re: Oblige Community (?) Build
Okay, with default settings but without Addons the maps generate without problem.
But, to be honest, if it does not work with ObAddon.pk3 then your version of Oblige is of no use to me. That addon is what makes Oblige worthwhile.
But, to be honest, if it does not work with ObAddon.pk3 then your version of Oblige is of no use to me. That addon is what makes Oblige worthwhile.
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Re: Oblige Community (?) Build
I use the current git build of ObAddon, which I also contribute to, without problems. If you have some logs or debug messages, I will look at them, but it should work with .pk3 addons out of the box.
EDIT: I did notice that an earlier build was tagged as Release, instead of Pre-Release. This is the latest compiled Windows package:
https://github.com/dashodanger/Oblige/r ... ring-Seeds
I removed the Release status from the earlier build.
EDIT: I did notice that an earlier build was tagged as Release, instead of Pre-Release. This is the latest compiled Windows package:
https://github.com/dashodanger/Oblige/r ... ring-Seeds
I removed the Release status from the earlier build.
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Re: Oblige Community (?) Build
I found a newer ObAddon_2020-06-10.pk3.
Now the map generator works okay, although in some spots there are missing textures.
spoilered the image
Now the map generator works okay, although in some spots there are missing textures.
Spoiler:edit:
spoilered the image
Last edited by Kappes Buur on Tue Feb 16, 2021 1:49 pm, edited 1 time in total.
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Re: Oblige Community (?) Build
That might have been a prefab-in-progress. I'm not sure why there hasn't been a stable release in a while, but:
https://github.com/dashodanger/ObAddon/ ... 2021-02-16
This is a build that tracks upstream ObAddon. Doom support should be improved, Heretic support is better but you may get the odd 'missing prefab' message. Hexen support exists but is in a very barebones state at the moment. The ObAddon discord has a changes channel that can provide more info if you'd like.
https://github.com/dashodanger/ObAddon/ ... 2021-02-16
This is a build that tracks upstream ObAddon. Doom support should be improved, Heretic support is better but you may get the odd 'missing prefab' message. Hexen support exists but is in a very barebones state at the moment. The ObAddon discord has a changes channel that can provide more info if you'd like.
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Re: Oblige Community (?) Build
With obaddon_2021-02-16.pk3 I get missing and scrambled textures
Spoiler:
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Re: Oblige Community (?) Build
Did you make sure to set Texture WAD Merge from the Armaetus Texture Pack panel to "Yes"? If you set this to "No", you're expected to load the custom textures package separately from your client. This option is mostly for server owners to stop redundant downloads for the texture pack itself by clients.Kappes Buur wrote:With obaddon_2021-02-16.pk3 I get missing and scrambled textures
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Re: Oblige Community (?) Build
I did.MsrSgtShooterPerson wrote: Did you make sure to set Texture WAD Merge from the Armaetus Texture Pack panel to "Yes"? .....
Spoiler:
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Re: Oblige Community (?) Build
so this will be better than ultimate doom builder?
cool.
where do the wads an pk3 files go too?
cool.
where do the wads an pk3 files go too?
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Re: Oblige Community (?) Build
Oblige is not a map editor like UDB.Gamerwarrior117 wrote:so this will be better than ultimate doom builder?
Oblige is a random pwad generator, from a single map to a complete 32 level map set. It generates files in the wad format.
Oblige has undergone several iterations, from the original Oblige to Oblige v7.7.0 win64 and now this one.
Using this ObAddon or the one mentioned above enhances the maps.
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Re: Oblige Community (?) Build
It may be easier to find out about your problem if you have the text log of your last generated map suffering from this problem just to make sure.
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Re: Oblige Community (?) Build
i see. so this is useful for huge map packs.Kappes Buur wrote:Oblige is not a map editor like UDB.Gamerwarrior117 wrote:so this will be better than ultimate doom builder?
Oblige is a random pwad generator, from a single map to a complete 32 level map set. It generates files in the wad format.
Oblige has undergone several iterations, from the original Oblige to Oblige v7.7.0 win64 and now this one.
Using this ObAddon or the one mentioned above enhances the maps.
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