What It Is
Just a quick thrown together Wad that changes all weapon and most world sounds to ones from Doom Eternal.
A few non-vocal monster sounds have been replaced (eg, scratch noise, Revenant swing/punch, Cyber/Spider stomps), but otherwise the calls stay the same so you can still identify demons by ear. Doesn't change Keen for Wads that have custom Keen replacements. As a bonus, also changes the Secret sound for sourceports that have that.
Also included in the zip is a "Low Quality" version with all the sounds converted to ye' ol 1993 sound quality, because it's fun and less than half a meg.
The Download Link
https://www.mediafire.com/file/eals6fo0 ... 2.zip/file
Total file size is a whopping 2.08MB.
The Behind The Scenes
This is a straight-up replacement Wad, because the way sounds are put together in Doom Eternal are really complex, and variations of shooting sounds and stuff would require multiple mixes instead of just multiple conversions. Files are extracted as OGG, but need to be converted to OPU or you can't even listen to them. I don't have an OPU converter, so these are re-recorded in WMA via Windows Sound Recorder (only the highest quality tools here), and then put into Doom-compatible .WAV files. Then a second time for the LQ ones. Hoo!
Thread
This should be compatible with everything. If there's any errors or whatnot, please let me know. Might upload a vid some time later, unless someone else would like to instead.
Have fun!
Doom Eternal gun/world sounds for Doom2
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 93
- Joined: Thu Dec 04, 2008 5:43 am
- Location: Australia, MAYTE
-
- Posts: 17
- Joined: Tue Aug 25, 2020 12:43 pm
- Graphics Processor: nVidia with Vulkan support
Re: Doom Eternal gun/world sounds for Doom2
This is cool, and even works on Crispy Doom! Some of the sounds made me laugh when I recognized them.
-
- Posts: 3
- Joined: Mon Feb 22, 2021 5:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Doom Eternal gun/world sounds for Doom2
I didn't know I needed this mod until now, great stuff! 

-
- Posts: 308
- Joined: Mon Mar 25, 2013 11:47 am
Re: Doom Eternal gun/world sounds for Doom2
Can't wait to try this!!
I assume this doesn't change any monster sounds themselves? Like the sound the floating skulls make as an example?
I assume this doesn't change any monster sounds themselves? Like the sound the floating skulls make as an example?