Project Re-Blood

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mick87
Posts: 39
Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Project Re-Blood

Post by mick87 »

Project Re-Blood is a fork of the original Re-Blood by MaxiClouds that you can find here: viewtopic.php?f=19&t=64783

The main goal of this mod is to allow you to play it in any Doom map, it's also provide new features, such us:
  • * Double jump
  • * Climb
  • * Dash
  • * Kick
SHORT VIDEO PREVIEWS:






In these videos I also used:
* Slomo Bullettime Ultimate R3.1c
* Full GZDoom Skybox Set
* Spookified Textures


SCREENSHOTS:
Spoiler:
DOWNLOAD:
Spoiler:
Please don’t ask for new features.

I would like to thank MaxiClouds and everyone who helped make the original Re-Blood mod.
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Last edited by mick87 on Wed Jan 05, 2022 8:15 am, edited 23 times in total.
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Linz
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Re: Project Re-Blood

Post by Linz »

You do have permission to do this,right
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mick87
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Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Post by mick87 »

Please explain me
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Linz
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Re: Project Re-Blood

Post by Linz »

Just wondering if you have permission from the author of the orginal Re-Blood to do this
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mick87
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Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Post by mick87 »

Ok, if it's ok for MaxiClouds I will add the download link otherwise I will remove this post. I await a feedback from the author.
shaodoomkahn
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Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Project Re-Blood

Post by shaodoomkahn »

so, this is how blood looks like remastered
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mick87
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Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Post by mick87 »

I'm still waiting for an answer from the author, I'm confident :D
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mick87
Posts: 39
Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Post by mick87 »

No response from the author, I think that this post can be closed.
Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: Project Re-Blood

Post by Valken »

If you make this as a PATCH to the original, you can release it!

Just make sure it requires the original mod as a dependency.

Mods correct me if I am wrong about this.
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Captain J
 
 
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Re: Project Re-Blood

Post by Captain J »

Now this is what the notorious undead gunman should be. Weapon sprites and the sound effects are a top notch! And i do really hope i could see some Blood 2 references like weapons or enemies just than sounds. Or maybe i'm wishing too much. Anyhoo, looking forward to it!
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mick87
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Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Post by mick87 »

Thanks for the hint Valken but in that case there would be a lot of work to do in order to create a patch.
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Linz
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Re: Project Re-Blood

Post by Linz »

Damn,I really wanted to try it too :(
PresBarackbar
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Re: Project Re-Blood

Post by PresBarackbar »

mick87 wrote:Thanks for the hint Valken but in that case there would be a lot of work to do in order to create a patch.
You might try asking the original mod creator again because earlier this month they came out of a long hiatus on the mod and its possible that they just missed your post.
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mick87
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Re: Project Re-Blood

Post by mick87 »

I asked privately a week ago, I'm waiting for an answer
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MaxiClouds
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Graphics Processor: nVidia with Vulkan support

Re: Project Re-Blood

Post by MaxiClouds »

mick87 wrote:I asked privately a week ago, I'm waiting for an answer
You can, you can do whatever you want with my mod

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