Wrong camera area
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- Vintage GZDoom Developer
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Wrong camera area
Top part of the camera area is not drawn and shown in black, it depends on scaled resolution.
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- Vintage GZDoom Developer
- Posts: 3150
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: Wrong camera area
I've noticed it also happens with OpenGL and software render modes, but you see the top area instead of the bottom.
May be it's related to this: viewtopic.php?f=2&t=70565
May be it's related to this: viewtopic.php?f=2&t=70565
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- Vintage GZDoom Developer
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- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: Wrong camera area
It's not related this always happened in SoftPoly. The software modes bug happens since 4.2.1 (you only see the top part of the camera area and below a different texture), before it crashed.
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Re: Wrong camera area
So this has been an issue for some time. I see now what you were saying in the other thread.
This looks like a major bug considering it affects all three renderers in different ways.
This looks like a major bug considering it affects all three renderers in different ways.
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- Vintage GZDoom Developer
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- Joined: Fri Apr 23, 2004 3:51 am
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Re: Wrong camera area
I think these are actually different bugs.