[Since forever?] [Heretic] Enemies don't start infighting...
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
- sinisterseed
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[Since forever?] [Heretic] Enemies don't start infighting...
...upon death.
Why do I have a feeling this was probably always there, but okay.
I've recently become aware of this difference. In vanilla enemies are supposed to start infighting after the player dies, and this can be observed in the internal demos too, first demo no less - https://www.youtube.com/watch?v=_Y1x8AdTjpY (Sorry for abysmal 240p quality, but I couldn't find a higher quality upload).
As for what GZDoom does here - well it does nothing. Quite literally. The enemies just stand still after the player dies. I don't know how old this issue is, but supposedly this dates back to at least ZDoom 2.8.1.
Why do I have a feeling this was probably always there, but okay.
I've recently become aware of this difference. In vanilla enemies are supposed to start infighting after the player dies, and this can be observed in the internal demos too, first demo no less - https://www.youtube.com/watch?v=_Y1x8AdTjpY (Sorry for abysmal 240p quality, but I couldn't find a higher quality upload).
As for what GZDoom does here - well it does nothing. Quite literally. The enemies just stand still after the player dies. I don't know how old this issue is, but supposedly this dates back to at least ZDoom 2.8.1.
- drfrag
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Re: [Since forever?] [Heretic] Enemies don't start infightin
Seems it's been always like that in ZDoom, i've just tried the pirated 2.1.8 version.
- sinisterseed
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- drfrag
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Re: [Since forever?] [Heretic] Enemies don't start infightin
It's a joke, it's ZDoom Classic but it also happens there. https://github.com/drfrag666/zdoom-old/ ... 1.8-cl.zip
Re: [Since forever?] [Heretic] Enemies don't start infightin
I feel like I'm being gaslighted. The mass brawl after player death is something that I've witnessed many times and I only play Heretic in GZDoom.
- sinisterseed
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Re: [Since forever?] [Heretic] Enemies don't start infightin
Perhaps it did in fact break at some point, or it's a false memory, I've had quite a few of those over the years with various games.
Only to return there and notice it was all a lie, wtf.
Only to return there and notice it was all a lie, wtf.
Re: [Since forever?] [Heretic] Enemies don't start infightin
Works fine for me. Enemies are brawling when I die.
- drfrag
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Re: [Since forever?] [Heretic] Enemies don't start infightin
It only works when all the alerted monsters are not of the same type (unlike in vanilla).
Re: [Since forever?] [Heretic] Enemies don't start infightin
Urgh, this happens in Hexen too.
In a hard game for the fighter or the cleric in MAP01 walk in front of the three ettins and let them hammer you down. After that they stand still. In Hexen 1.1 on Dosbox they too start battering each other. For the mage the hard/warlock game MAP01 has two ettins and one afrit. If you wake up only the two ettins they'll squish you and instantly the afrit wakes up and starts a fight with ettins.
In a hard game for the fighter or the cleric in MAP01 walk in front of the three ettins and let them hammer you down. After that they stand still. In Hexen 1.1 on Dosbox they too start battering each other. For the mage the hard/warlock game MAP01 has two ettins and one afrit. If you wake up only the two ettins they'll squish you and instantly the afrit wakes up and starts a fight with ettins.
- sinisterseed
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Re: [Since forever?] [Heretic] Enemies don't start infightin
According to Quasar, that may be indeed the case. Copy-paste:drfrag wrote:It only works when all the alerted monsters are not of the same type (unlike in vanilla).
"ZDoom (needlessly IMHO) adds and enforces a bunch of restrictions onto Heretic's "mad melee" when the player dies - for example, in ZDoom, monsters of the same species won't fight each other under this condition, whereas they did in vanilla Heretic. Vanilla's "rule" for when the player dies is that a monster will literally fight the next living thing it sees regardless of what it is."
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Re: [Since forever?] [Heretic] Enemies don't start infightin
I... had absolutely no idea this was supposed to be a thing.
Re: [Since forever?] [Heretic] Enemies don't start infightin
This is one of the most memorable things about Heretic. It's so hilarious to see them clobber each other after they kill me. 

- drfrag
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Re: [Since forever?] [Heretic] Enemies don't start infightin
How do you know it's not a vanilla bug? 

- Graf Zahl
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Re: [Since forever?] [Heretic] Enemies don't start infightin
Well, they added deliberate coding for that. The function is present in GZDoom and ZDoom but a long time ago something must have bugged it, and because in the grand scheme of things it is not important, nobody bothered to report it as a bug. Although I played quite a bit of Heretic over the years I never actually noticed something being wrong here.
- sinisterseed
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Re: [Since forever?] [Heretic] Enemies don't start infightin
Well, if you never played it how it was back in the day, it is indeed easy to overlook something like this, especially with no foreknowledge. I should knowGraf Zahl wrote:Well, they added deliberate coding for that. The function is present in GZDoom and ZDoom but a long time ago something must have bugged it, and because in the grand scheme of things it is not important, nobody bothered to report it as a bug. Although I played quite a bit of Heretic over the years I never actually noticed something being wrong here.

Especially since it's apparently tied to enemies of different races now, so you could just as well die surrounded by different enemies and not notice it, because in that scenario they will still fight each other.