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Fixes/features since 3.87b
- Fixed graphic glitches with the partial invisibility effect.
- Revert "Multi-intermission waits for all players" and "Added wi_autoadvance".
- Include game_widescreen_gfx.pk3 by Nash.
- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
- Prevent damagecount overflow.
- Add autodetection for GOG's releases of Heretic and Hexen.
- Fixed: dynamic lights ticked even when disabled.
- Fix missing null pointer check (Nashgore crash).
- Fix for the "GC can't keep up while the game is paused" issue.
- Fixed wrong ChangeLevel export to ZScript.
- Fixed config file being overriden when it's blocked by another application.
- More fixes and a few features from GZDoom.
- Fixed sound limiting not working for full volume monster sounds.
- Better widescreen support, now Nash's wide graphics are autoloaded.
- Fixed an infinite loop which caused a hang after the libADLMIDI and libOPNMIDI update.
- Add some missing functions to menus.
- converted level global variable into real pointer.
- Hacked a level member into thinkers.
- Added the compat_oldrandom compatibility option for enhanced vanilla play and included it in the Doom (Strict) mode.
- Fixed: NetServerInfo was not being saved after the exit cleanup.
- fixed sounds not being serialized for hub travel.
- Update SIGIL support.
- Fixed -glversion 3 was not being promoted to 3.3.
- add support for the (as of now) newest version of the Unity re-releases
- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop.
- Add game load message.
- Disable chat for single player, controlled by the chat_self CVAR.
- Fixed division by zero when damageinterval was not specified from ZScript.
- A lot of stuff from GZDoom.
- See full changelog here: https://github.com/drfrag666/gzdoom/commits/g3.3mgw