[Textures]Descent I & II textures

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9Rifleman
Posts: 64
Joined: Sun Dec 15, 2019 12:30 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

[Textures]Descent I & II textures

Post by 9Rifleman »

Hey guys,

I was looking for these textures everywhere, but couldn't find them, so I 'made' them. Hope you find these useful :)

Information:
Source: Descent & Descent II
Count: 719
Palette: Truecolor PNGs
Format: No TEXTUREx/TEXTURES
Anims/Switches: ZDoom compatible
Description: Textures from Descent I & II
Credits: Parallax Software

Description:

Included: Majority of the games' textures including ANIMDEFS plus a few bonus
sprites(useful as key replacements or new powerups).

Not included: textures of wall displays, lights and some doors - Descent allows
to have two textures combined(on on top of the other)creating the many
combinations of walls and doors/displays/lights. It would take forever
to make all the combinations, as there are about 300 backgrounds.

No sounds included.
No DECORATE for the sprites.

Download links:
https://www.realm667.com/index.php/en/t ... 2-textures








Last edited by 9Rifleman on Wed Jan 27, 2021 12:17 pm, edited 1 time in total.
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CBM
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Joined: Wed Oct 09, 2019 3:39 am
Graphics Processor: nVidia with Vulkan support
Location: The Shores of Hell

Re: [Textures]Descent I & II textures

Post by CBM »

a perfect fit for the 6 axis degree of movement project if one wanted to re-create descent and descent 2 in GZDoom
BloodShot
Posts: 26
Joined: Wed Dec 05, 2012 7:44 pm

Re: [Textures]Descent I & II textures

Post by BloodShot »

Any chance of rips of the explosion sprites?
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9Rifleman
Posts: 64
Joined: Sun Dec 15, 2019 12:30 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [Textures]Descent I & II textures

Post by 9Rifleman »

BloodShot wrote:Any chance of rips of the explosion sprites?
I think I can try to do that, I am currently ripping the powerups and some more textures so I will look for the explosions. No ETA right now though.

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