Genetic Species (Amiga) Texture Dumps

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Rayman The Hedgehog
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Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

Title320.png
Since my last Amiga rip, i started to investigate a bit about the FPS on the Amiga.

But let's go straight to the subject...

This is a little rip project i was working since july, mostly because my other attempts to rip this game was in vain (the formats used by the engine is a clusterfuck).
As is, for now the current wave of textures includes all the textures used in the first level

Da link:
https://mega.nz/#F!A5gigSIT!EXK8n7yNaSURJZ4bKxTp3A
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Dynamo
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Re: Genetic Species (Amiga) Texture Dumps

Post by Dynamo »

Glad to see this game being finally tackled! I do hope to see a complete rip of this one day...
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Rayman The Hedgehog
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Re: Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

Dynamo wrote:Glad to see this game being finally tackled! I do hope to see a complete rip of this one day...
I hope so...
The engine used by this game manages it's resources in a very complicated way.

At this point, because of how the game formats works, the only thing i can promise is to rip all the textures
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CBM
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Re: Genetic Species (Amiga) Texture Dumps

Post by CBM »

could be an interesting GZDoom project, assuming a suitable collection of 3D models can be conjured up to fit with the textures

how have I not heard about this Amiga "fps" game before now?
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Rayman The Hedgehog
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Re: Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

CBM wrote:how have I not heard about this Amiga "fps" game before now?
because it got released when the Amiga was more that dead, the game atmosphere however is damn impressive aside of other games like Alien Breed 3D II
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bimshwel
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Re: Genetic Species (Amiga) Texture Dumps

Post by bimshwel »

I am impressed the amiga could handle such a high frame rate full screen on a 3dish game but golly beets I can't grasp what those people were thinking with that enormous centered art deco typeface for in-game text. That would definitely be worth toning down for any zdoom-styled adaptation.
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Rayman The Hedgehog
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Re: Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

bimshwel wrote:I am impressed the amiga could handle such a high frame rate full screen on a 3dish game but golly beets I can't grasp what those people were thinking with that enormous centered art deco typeface for in-game text. That would definitely be worth toning down for any zdoom-styled adaptation.
As far as i know, it's because Genetic Species was programmed in 68k assembler, pretty much like how Breathless was done
SLON
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Re: Genetic Species (Amiga) Texture Dumps

Post by SLON »

bimshwel wrote:I am impressed the amiga could handle such a high frame rate full screen on a 3dish game
I'm sure this was meant for 68030, not below.
By the way, experiments with Sharp X68000, in the form of the latest builds that I saw, showed that Doom can ideally go on 68030. It's all about optimization, which, obviously, was sorely lacking for all other ports on 68k.
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Rayman The Hedgehog
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Re: Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

Since i'm trying to get the textures of Level07 and beyond, just wanted to drop this.

Managed to get the keys, but since people probably will use it for Doom, so...
I recolored them to match the vanilla ones :D
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CBM
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Re: Genetic Species (Amiga) Texture Dumps

Post by CBM »

Rayman The Hedgehog wrote:
CBM wrote:how have I not heard about this Amiga "fps" game before now?
because it got released when the Amiga was more that dead, the game atmosphere however is damn impressive aside of other games like Alien Breed 3D II
ahh that explains it... but its certainly a game that deserves a GZDoom remake at some point and for that purpose, your texture dumps is an essential resource
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Rayman The Hedgehog
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Re: Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

UPDATE:
Added Textures and Floors from Level 02 (Command Base/Director's Lair)

And also, Floors were relocated in a separated folder
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Rayman The Hedgehog
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Re: Genetic Species (Amiga) Texture Dumps

Post by Rayman The Hedgehog »

Another thing i checked in the game files is looks like the weapons and most of the sprites are compressed in a weird propietary format (no CrunchMania or StonePacker crap).

So, they are unrippeable unless someone disassembles the game, and check how resources are loaded.

And, a little thing i have done yesterday because: why not?
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