THIS MOD REQUIRES GZDOOM 4.3.3 OR ABOVE TO WORK! IT ALSO REQUIRES THE DOOM 2 IWAD
-WELCOME TO TREASURE TECH LAND!-
Have you played the gameplay mod? No? Find it here!
viewtopic.php?f=43&t=66995
What is Treasure Tech Land?
Treasure Tech Land is a partial conversion of Doom 2 (uses enemies), the story mode to Treasure Tech!
Join Armin Chesterfield once again as he explores a mystical pyramid in order to stop a powerful villain from making his wishes come true!
A planned 36 stages, all featuring unique mechanics, weapons, enemies, and more!
A love letter to Wario Land 4, and many other inspirations!
Collect treasure! Use it to grow stronger! Bully your enemies into oblivion with tackles, throws, and ground pounds! Don't forget about your powerful arsenal!
While 90% of this storymode will be made by myself, DrPyspy and Batandy will be assisting with creating a few maps and helping supervise the project!
DEMO #1 CONTENTS (OUT NOW)
A taste of what Treasure Tech Land will be!
This demo features...
- Two new weapons not featured in the gameplay mod! The Blood Red Buster Shotgun and the Lancer Delta Bee Rifle!
- A new mini tutorial and a demo exclusive hub! Relax and take a break here between stages!
- Two new stages to try out! Visit a bright city(created by Ultra64), or a dreamlike castle (created by Batandy)!
- A bonus secret stage! Can you find out how to get to it? It might look familiar to 90's arcade fans!
- A brand new conversation system! You'll find characters to speak to in the hub! See what's going on!
- New mouse based systems. Can be seen with the conversation system and a mini armory in the hub!
This must be run with DOOM 2 in order to work. Mouse free look is required.
DEMO#1 DOWNLOAD LINKS:
Google Drive
https://drive.google.com/file/d/1uCROci ... sp=sharing
Drop Box
https://www.dropbox.com/s/0k5n9dv9fwlme ... d.pk3?dl=0
Media Fire
http://www.mediafire.com/file/5g3nth80p ... d.pk3/file
Demo #1 Preview Images
THE CREDITS TO TTLAND DEMO #1 and TTECH in general
Code: Select all
/*
- TTLand Demo #1 Credits -
Treasure Tech Land is built off the gameplay modifier, so
the existing credits are below this section.
However, for this demo...
Professor W. Rong voiced by Cardboard Marty
New BIGFONT Jenocide Bold created by Jimmy
Hub music generously provided by OMAHAMAHO
ZSCRIPT mouse menu base written by DrPyspy
Additional ZSCRIPT assistance: Marisa Kirisame
Ultra64's Map Credits:
textures from:
Animal Crossing
Sailor Moon Arcade
Secret of Mana Three
Wario Land 4
Daytona USA
Batandy's Map Credits:
textures from:
Chu Chu Land
Castlevania Circle Of The Moon
Castlevania Harmony Of Dissonance
Sonic Adventure 2 (sky)
Additional graphics - Batandy
Extra sfx:
Bimmy
Underwater "Exit Shader" - Gutawer
Shader help - Cherno
*/
/*
TREASURE TECH
A DOOM Gameplay Modifier
By Ultra64
This is a personal project of mine that started over
two years ago. Through the thick and thin of development,
I have met many great people who have contributed to this
project.
Treasure Tech would not be in the high quality state it currently
is now without the help of every involved.
Not to undermine anyone's contributions, I have some special thanks
to give before the credits.
To Yholl, who supported me and tried his best to help me despite
my own laziness to use really useful functions he was familar with,
all the keyboard clicking over the years that punctured his ear drums,
and for putting up with my stupid bulls**t. Thank you for always being
there to keep me company and back me up.
To Sledge, who took the time to test builds of Treasure Tech for extremely
lengthy periods. Your feedback and dedication to the project has helped
shape it to a much more satisfying experience, and I am glad to know you.
I hope we get to play more Hideous Destructor now that this thing is finally
released.
To Morladim, for being a regular commission client and basically funding
my survival on more than one occasion, which indirectly funded Treasure
Tech.
To Marty, who was a great motivator and friend through some of my
darkest hours. Thank you for continuing to push me forward and support
my works. I do not regret tormenting you with hundreds of original character
ideas.
To DrPyspy, aka Pepy, which without his massive brain, a lot of functions
of Treasure Tech would not exist or work. I cannot begin to explain how
necessary he was to making everything work the way I wanted, and I'm
the one with the computer science degree fumbling around. You are a really
smart guy, and also an amazing friend. You have a really bright future
ahead of you, and I hope I can be there to see you keep succeeding!
To Batandy, for being insane and helping set up the frame work of the
title map in three days somehow, despite me telling you "Don't do that,
that's a lot of work and I'll feel bad." You being the original
"Mario Themed Idea in Doom" guy giving me so much support is so surreal to
me. Thanks for being such a great pal.
And lastly, to Kegan. You were there since day one, so willing to help
me put my project together. You have been so enthusiastic to see me get
my project out the door, and never stopped believing in me. I am forever
grateful for the friendship we have, and I hope you'll keep supporting me
with whatever other silly projects I end up making.
-------------------------------------------------------------------------
CREDITS
Combine Kegan:
- Assisting with punching sprites
- Helping me wrangle the engine when development started
- Wario theme advisor
Yholl:
- Assisting with coding the Heavy Kuma explosion
- Helping on numerous occasions with small coding errors
- Explaining a lot of the fundamentals of Doom modding
Sledge:
- Helping shape a lot of the game mechanics with feedback
- Head Project Tester
DrPyspy:
- Helping provide and assist with several key ZSCRIPT functions,
such as refining the throw mechanics and the treasure chest systems
- Providing plenty of coding assistance for when I broke something
- Making the TOMB FETUS advertisement for the manual
Skelegant:
- Providing special effects for the tackle upgrades
JetPlane:
- ACS coding assistance
- Animation of the Tech Handgun and Strike Commando
Sgt. Shivers:
- Animation assistance
Ribbn "The Thoomp Master":
- Weapon SFX
- Providing the "Thoomp" sound
Gulumpy:
- Helping design Mariah the genie
- Drawing the manual artwork of the genie characters
Batandy:
- Setting up the Titlemap framework
- Providing multiple textures for the Tutorial Tomb map
Cardboard Marty:
- Creating the concept of, and voicing Professor W. Rong
- Providing the base sprite which Treasure Guy's sprites were
built off of from DOOM DELTA
Tyketro:
- For letting me use his likeness
OMAHAMAHO BROS:
- For letting me use their music freely and supporting the project
TerminusEst13:
- Early coding support
James Paddock
- Providing a small font
Marisa
- Zscript advice
-------------------------------------------------------------------------
GUEST ARTISTS FOR INTERMISSION RANDOMIZER ART
Substance20
DrPyspy
Combine Kegan
Batandy
Gulumpy
Pizza Tower Guy
Skelegant
Kino Fabino
-------------------------------------------------------------------------
Project Testers
HEAD TESTER : Sledge
DrPyspy
Combine Kegan
Batandy
Gulumpy
Pizza Tower Guy
Skelegant
Kino Fabino
Vibrant Rida
Revanatn
Joblez
Substance20
Yholl
Ribbn
TerminusEst13
Marisa
Prettyfist
-------------------------------------------------------------------------
SPRITES AND SOUND EFFECTS FROM GAMES
Various sounds and sprites from Wario Land 4
King of Fighters sounds and sprites for punches and hit sparks
Three Wonders explosion sprite for various in game explosives
Kirby Superstar star effects for several weapons
Raiden bomb explosion for the PMB #8034
Metal Slug heavy machinegun projectile sprites
Quake projectile model base
Various sound effects from the Halo franchise
Various sound effects from PANG 3
Various textures used from Chrono Trigger, Secret of Mana 3
for the Tutorial Tomb map
Edits of ID Software sprites from Doom 1 and Doom 2
Heavy Kuma shot sound from Call of Juarez
Various sounds and voicelines from Daytona USA
Various sounds from UNREAL and UNREAL TOURNAMENT
Music used from Super Mario 64 and Wario Land 4
-------------------------------------------------------------------------
If I have forgotten anything, please notify me immediately!
Special thanks to the Joke Hole, for dealing
with my obsession with getting this project finished.